Ex-Bethesda Devs Are Making Their Daggerfall Successor "Far Better" By Ditching Unreal Engine 5

Ex-Bethesda Devs Are Making Their Daggerfall Successor "Far Better" By Ditching Unreal Engine 5

From TheGamer (Written by Joshua Robertson) on | OpenCritic

If you know your way around a PC, you'll know that Unreal Engine 5 is earning itself an unwanted reputation. We've seen several high profile games launch in a less than acceptable state recently, with Silent Hill f, Metal Gear Solid Delta: Snake Eater, Oblivion Remastered, Mafia: The Old Country and more all recent examples. Unreal Engine 5 hasn't been confirmed as the cause, as Clair Obscur developer Sandfall also used the engine, but a lot of people lay the blame at its feet.

As a result, Unreal Engine 5 has been talked about more negatively than positively in recent months, and now one indie studio is deciding to completely ditch the engine in favor of making its own.

This developer is OnceLost Games, a group of ex-Bethesda developers currently working on an Elder Scrolls successor called The Wayward Realms. In a post on the studio's official Twitter account (thanks PCGamesN), it announced that it would be transitioning away from Unreal Engine 5 in favor of its own, which will be a fork of an existing engine called Wicked. It's not an engine that's been built from scratch, but the transition does mean that the game won't make its end-of-year...