Despite not being someone who was especially interested in Highguard at first, I kept coming back to one specific criticism every time I watched gameplay or read impressions form others. The maps looked huge, almost built for large-scale battles, yet the game launched centered around a 3v3 format. That disconnect was hard to ignore. Big environments need movement, flanks, and chaotic engagements to feel alive. With only six players total, large sections of the map often felt underused, and matches sometimes lacked the intensity you would expect from arenas of that size.
Apparently, I was not the only one thinking this. The developer, Wildlight Entertainment, seems to agree. While a 5v5 mode was initially introduced more cautiously, almost like a test run, I had a feeling it would stick. I even told a friend that there was no way the developers would walk this back once players experienced how much better the game flowed with more people in each match.
Well, I should have put money on it, as the 5v5 raid mode is here to stay.
This shift to 5v5 does more than just add extra bodies. It changes the pacing of...
