One of the fun things about almost everything is that it breaks if you hit it hard enough. Granted, once you get to celestial objects the amount of force required is maybe a bit unreasonable, but on more terrestrial scales a good thumping is all it takes to turn even the heaviest chunk of steel into a pile of scrap. It was one of the major hooks of Dysmantle, a top-down adventure in a vast open continent where trees, buildings, rocks, and all the detritus of a post-zombie humanity-less world were left for an enterprising individual to repurpose into whatever tools they needed to survive. The thematic sequel to Dysmantle launched today in Early Access, and it's more of what made its prequel such a perfect end-of-day wind-down game.
There's Nobody Saying Not To Raze the Landscape Flat
Dysplaced opens with your custom-built character dragged into a new world as their home is attacked by almost-zombies. The land seems to be fantasy-based, semi-medieval, but it doesn't take long to run across remnants of Earth kicking around. Lightposts, stop signs, old tube tvs, cars and buses, and much more litter the landscape, and the residents...
