We've heard of game development being impacted by all sorts of causes, including layoffs, pandemics, software and unrealistic expectations, among other reasons. But what about a game being impacted by too much success? Well, it turns out that was the case for Baldur's Gate 3.
Larian and two motion capture actors walk us through the filming of Baldur's Gate 3 - all the romance and violence they brought to life.
Indeed, according to Larian Studios' CEO, Baldur's Gate 3 received so many awards that game development was being impacted. That's because Larian has made every effort to accept any award or recognition. That decision, in turn, caused various members to miss time, prompting the studio to shift its awards strategy to not hurt the game. It sounds crazy, but it's true.
In an interview with Edge Magazine, and as transcribed by GamesRadar, Larian Studio's CEO and Baldur's Gate 3 director Swen Vincke revealed the unique predicament that his studio faced. "It affects development - there's a lot of them," he said. "This has been a real problem."
As Baldur's Gate 3 continued to pile on the awards, Vincke said that "rotating teams" were called upon to go to the various...
