Bloodborne 60fps PS5 Gameplay Is Splitting Gamers

Bloodborne 60fps PS5 Gameplay Is Splitting Gamers

From Screen Rant on | OpenCritic

Few games seemed to capture the public imagination quite as universally as Bloodborne over the last couple of decades, with FromSoftware's action RPG being held in a near-unparalleled esteem.

Despite enormous calls from the community for the game to return in some form, either with a direct sequel or a remake or remaster of the original for the current run of PlayStation consoles, the developer has resisted the temptation to deliver one, leaving us fans out in the cold.

Fortunately, there are some proactive people out there who have the technical nouse to get the game running on PlayStation 5, and at 60 FPS no less.

Over on Reddit, one player shared a detailed post explaining exactly how they got Bloodborne running at 60 FPS on their PS5 (sort of), after growing frustrated at the lack of an official patch or release that allowed them to do so.

Essentially, they run the PS5 signal via proprietary game capture software, which has built-in Lossless Scaling via the Frame Generation mode via Elgato devices. This generates intermediate frames where they would otherwise be missing to create a pseudo-60 FPS experience that looks fairly smooth overall.