Longtime Tomb Raider fans will surely remember the controversial release in the ongoing series, Tomb Raider: The Angel of Darkness, which first launched way back in 2003 as the sixth mainline entry in the series. Intended to reinvent the series with a new tone and direction for the legendary Lara Croft, developer Core Design's vision was met with quite a bit of pushback.
Due to being rushed to market too soon, the original release of The Angel of Darkness was riddled with bugs and poor performance, not to mention a ton of ideas and cut content that never made it into the game. That said, it sold over 2.5 million copies, and remains a niche cult favorite among hardcore fans of the series, with a much darker story and vibe that had a ton of potential.
Understandably, Tomb Raider: The Angel of Darkness never saw a proper sequel or continuation to resolve some of its major plotlines, despite the game setting itself up for what was meant to be a trilogy. With Core Design being removed from the series entirely and the narrative abandoned, the game is considered to be a more or less dead entry in the timeline—that is,...
