It's an unofficial rite of passage for any new Civilization game to be hated by fans at launch, and the same is true for Civilization 7.
While I saw the vision at launch, as noted in my review, I, like many, did not fully come around. There are so many reasons why Civ 7hasn't resonated with fans, and arguably the biggest one was the inability to remain one Civ throughout the game.
You see, the big change in Civilization VII is the introduction of its three Ages: Antiquity, Exploration, and Modern. While the idea of an Age in Civ isn't necessarily new, they work vastly differently here. Once you enter a new Age, it's like starting a brand new game. While your Empire and Leader carry over to a new age, your actual civilization does not. Additionally, you couldn't carry over past accomplishments. Sure, you can keep various military, economic, cultural, and scientific legacy policies, as well as move your capital city to some wild card slots, but it ultimately felt like a brand new game was starting.I understand the logic behind the change. The beginning of a game is arguably the best part of Civ, and Firaxis wanted...
