Ubisoft has decided to wade into the "yellow paint" debate, as it's been revealed that Star Wars Outlaws will allow you to turn off all "guiding color on core navigational elements" with Explorer Mode.
While there has been plenty of gaming-related discourse over the years, whether it be difficulty arguments, 30fps versus 60fps, or turn-based versus real time combat, one of the more specific points of contention revolves around yellow paint. For most people, that sounds absurd, but the tendency to include yellow paint to point out climbing routes or destructable objects has gotten to the point where it's included in pretty much every big open world game out there these days.
I wasn’t sold on Star Wars Outlaws going in, but four hours with its expansive world has made me a believer.
The argument against yellow paint is that it breaks your immersion, as you begin to question exactly who took their time to slap paint on every single cliff handhold or crooked barrel. It's an obvious sign that the game is holding your hand and telling you where to go and can take players out of their experiences. The argument for yellow paint is...