Double Fine founder Tim Schafer says that the team thought both Kiln and Keeper could be hits, and that the team doesn’t “actively” try to make games that lose money.
When it was first reported that Xbox was looking to part ways with a number of its first-party studios, Double Fine was sadly one of the first to come to mind. Despite making some truly brilliant and original games, Psychonauts 2 is still the closest the team has ever come to a mainstream success, and even then, not really.
Double Fine’s last two releases, Keeper and Kiln, were massively overlooked and didn’t pull in many players, which was especially worrying for the online-focused Kiln. Following a recent video that really rubbed Xbox players the wrong way, some have called Double Fine out for ‘purposefully’ making games that don’t sell, which Tim Schafer says isn’t the case at all.
Earlier this week, Bloomberg’s Jason Schreier had the chance to chat with Double Fine founder Tim Schafer about the studio’s future now that it’s “escaped the Xbox bloodbath”. At one point in the interview, Schafer is asked whether the team will make games that are more commercial now that they’re...
