Capcom Gives Unprecedented Look into the Future of its Game Engine

Capcom Gives Unprecedented Look into the Future of its Game Engine

From DualShockers (Written by Tay Garcia) on | OpenCritic

Capcom has just offered an unusually detailed glimpse at what goes on behind the scenes of game development, revealing how the technology powering some of its biggest titles is preparing for a very different future – which is particularly fascinating if you enjoy seeing how games are actually made.

During the company's CAPCOM Open Conference RE:2026 (thanks, Gamebiz!), programmer Satoshi Ishida presented the next phase of RE ENGINE and introduced REX, an ambitious project designed to evolve the engine without completely replacing the technology Capcom has relied on for years.

RE ENGINE has quietly become the technological backbone of Capcom's games. Originally developed in 2014 and first used commercially with Resident Evil 7 in 2017, the engine has since powered more than 27 of the company's titles. However, after more than eight years of continuous development, Capcom has encountered several challenges that can no longer be solved simply by adding more features.

And the biggest one is pretty straightforward: modern games have become massive. More detailed worlds require dramatically larger amounts of data, while increasingly complex development tools can turn simple changes into lengthy waiting periods. More than 2,000 Capcom developers now use RE ENGINE, including teams across different countries...

See full article at Dualshockers