Silent Hill: Townfall didn’t launch to quite as much fanfare as the two other games that make up this new era for the series. The difficulty level attached to certain parts of the game played into that. Konami has quickly addressed those concerns, nerfing some of the more unpopular parts of Townfall’s gameplay, but in doing so, the studio has invited those who didn’t have a problem with the latest Silent Hill’s more challenging elements to complain instead.
Townfall’s 1.4.0 patch addresses several things about the game that were causing players to become frustrated, and in some cases give up entirely. The biggest one, quite literally, is an enemy called The Weight. Players were annoyed by how hard it was to get past The Weight due to the fact that the enemy cannot be killed, and it takes you out with a single swipe if it spots you.
Now, when playing in Story or Normal difficulty, The Weight’s attacks will deal heavy damage rather than insta-kill. The enemy still can’t be killed, but its AI has been improved so that it no longer lurks by the objective or searches the same place over and over.
As well as nerfing...
