Starfield Modder Reworks Core Engine Tech to Fix Game’s Most Criticized Feature

Starfield Modder Reworks Core Engine Tech to Fix Game’s Most Criticized Feature

From DualShockers (Written by Greg Hill) on | OpenCritic

A crafty Starfield fan has been hard at work improving the game, and has finally released an update on their long-awaited mod that removes one of the Bethesda titles' most annoying features.

As seen on ResetEra, user Frederik Wessberg posted a YouTube video showing off seamless planetary landings akin to No Man’s Sky, where players can smoothly enter and exit the atmosphere of any planet without a loading screen. The update is a huge change to Starfield’s core gameplay, with fans having long complained about the game’s abundance of immersion-breaking loading screens.

Modder Achieves What Bethesda Couldn’t By Modifying Engine

Wessberg posted a lengthy description underneath his YouTube video discussing the process of adding seamless landings, which appears to have been no small feat for the modder. He said he has spent roughly six months rebuilding Starfield’s planet-rendering technology using Creation Engine 2 in order to fully remove loading screens. The game has an active modding community which strives to improve Bethesda’s flawed space sim.

The mod supports both manual flight and autopilot, meaning players can move around the ship's interior while the ship lands automatically—something entirely impossible in vanilla Starfield. Players can also land directly on...

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