WARDOGS Vows to 'Never Take Away Player Freedom' as Season 2 Looms

WARDOGS Vows to 'Never Take Away Player Freedom' as Season 2 Looms

From DualShockers (Written by Michael Manning) on | OpenCritic

In the modern gaming industry, players have gotten better and better at picking apart the corporate speak most developers are forced to use during outreach initiatives. Player retention and marketability are just some of the constant reminders we're given that the games we play are seen as products first, most often controlled by people other than the actual designers.

BULKHEAD, the team behind WARDOGS, understands that better than most, and in a long-form announcement going over their plans for the second season of WARDOGS, they're refreshingly open. In anticipation of WARDOGS' first progression wipe and the game's upcoming 1.0 release, Howard Philpott and other members of the team came out to go over their plans for the game's future and their commitment to player freedom and enjoyment above all else.

A Warzone By Players, for Players

Coming off of an incredible 3 million copies sold, WARDOGS has proven itself as a genuine competitor amongst massive budget military FPS giants like Call of Duty and Battlefield. BULKHEAD has made their intentions clear, citing the game's success largely to the incredibly passionate and committed fanbase that has stepped up to give the team a proper chance.

Despite DDoS attempts and various...

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