Now swamped by corporate doublespeak and dishonest directives, the gaming industry has become a place where direct dev Q&As are a great source of real info straight from the horse's mouth. Whether they explain past plans or explore upcoming titles, it's great to speak directly to the people behind a game, even if it is a curated format.
In the mid 2010s, horror was having a bit of a hiccup, allowing Alien: Isolation to swoop in all but uncontested, using its marriage of detail, rich locales and horrifying threats to horrify the public eye. With the hotly anticipated sequel on the horizon, the team at Creative Assembly released a Q&A revealing tons of new info, all of which makes the wait even harder to bare.
Sleeker, Smarter, Stalker
Alien Isolation 2 is primed to be a real sequel, taking the strong points of the original horror classic and revamping them with new scenarios, tricks, and scares. Isolation 2 is taking notes from the original jump between Alien and Aliens, opening up the terrain while giving both the player and the Xenomorph new tools.
For one, the game will still take place in claustrophobic interiors, but these locales are found...
