Zelda: Ocarina Of Time Remake Players Need To Change This Setting Before Doing Anything Else

Zelda: Ocarina Of Time Remake Players Need To Change This Setting Before Doing Anything Else

From Screen Rant on | OpenCritic

Fiddling around in a settings menu isn't necessarily what comes to mind first when thinking about The Legend of Zelda: Ocarina of Time, but when it comes to the remake, long-time Nintendo fans might benefit from giving it a go. While there's no need to mess with much — and it's not a game that offers an endless array of tweaks regardless — one basic toggle could have a huge impact on the overall Ocarina of Time experience.

Perhaps the most fundamental change in the Ocarina of Time remake is the introduction of a jump button, which changes the very nature of Link's traversal throughout Hyrule and all the dungeons it holds. The first 3D Zelda game to fully embrace jumping was Breath of the Wild, and in Ocarina of Time's default settings, it carries over Breath of the Wild's controversial default control choice.

Unlike most games, Breath of the Wild, Tears of the Kingdom, and the Ocarina of Time remake all assign the jump button to X by default. This makes sense on an abstract level, associating upward movement with the face button that sits above the rest on a Switch or Switch 2 controller. For many players, however,...

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