Baldur's Gate 3 Devs Broke Their Own Rules To Show Us Goblin Toes

Baldur's Gate 3 Devs Broke Their Own Rules To Show Us Goblin Toes

From TheGamer (Written by James Troughton) on | OpenCritic

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In past Larian Studios games, like Divinity: Original Sin, conversations stayed top-down with voiced text boxes. Sure, you had personable characters as rich as Astarion and Shadowheart like the Red Prince and Ifan, but scenes between you and them were far less intimate than in Baldur's Gate 3.

In Larian's award-winning cRPG that skyrocketed the studio to fame, they brought in cinematics that allow characters to be more expressionate, showing off incredible facial animations that allow for the most miniscule emotions to shine through in each actor's performance. It's what let us connect to these characters so much more deeply than in past games, but it was almost even more intimate.

Larian's masterpiece is going to stick around for a very long time.

"There was a moment when we were actually thinking of making the dialogues first-person," Larian CEO Swen Vincke said at a PAX West panel (as reported by VG247). "So we tried that out. That quickly got shot down."

"We decided that the camera is going to be quite far away from the character and we're never gonna zoom in as close, and the next thing we know they're zooming in on a goblin...

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