Starfield: Shattered Space starts with our Starborn adventurer answering a distress call from The Oracle, which eventually leads them to the secluded planet of Va'ruun'kai.
Cut off from the rest of the Settled Systems after several failed attempts at peace, you'd expect House Va'ruun to be a little wary of outsiders, but you're quickly welcomed into their ranks as another in a long line of Chosen Ones.
Starfield's creative producer, Tim Lamb, reflects on the game one year later, telling us that Bethesda is its own harshest critic.
"Within moments of arriving in Dazra, you, a complete stranger, are hailed as the coming saviour of Va'ruun society, being granted special privileges, and an audience with what is, effectively, their government," writes one Reddit user, complaining about the cliché to over 1,000 upvotes. "It profoundly limits roleplaying possibilities, eats away at believability, [and] patronises the player, presenting the world as a theme park rather than a lived in place".
The Chosen One has been a common trope among Bethesda games for decades now. Way back in 2002, Morrowind put us into the shoes of the reincarnated Nerevar, while in 2011, Skyrim made you the Dragonborn, the only one capable of truly...