A Grand Theft Auto 6 fan has spawned a bizarre debate over the realism of characters constantly respawning at hospitals in the GTA franchise. It's a pretty ubiquitous trope in the series by now: respawning is handled somewhat immersively, and the respawn location is affected by the player's location and the manner in which they caused a game over. If they're arrested by the police, they walk out of the nearest police station; if they die, they walk out of the nearest hospital.
But, as Reddit user deep_fried_cheese points out, some injuries are just too much to walk away from. They argue that constantly respawning at hospitals is actually bad for immersion in GTA - if the player falls out of a helicopter 2,000 feet in the air, are they really expected to believe there's anything a hospital could do for them ?
The original poster does have a point - GTA's respawning mechanics maybe aren't as 100% accurate to real life as they could be. But their nitpicking has provoked some gentle teasing from the community, along with a bigger debate about what the Grand Theft Auto series is trying to achieve with this long-running trope.
The...