When Larian Studios announced the release of a modding toolkit for Baldur's Gate 3, our heads were filled with visions of entire games recreated in Baldur's Gate 3's engines. For example, the original two Baldur's Gate games, or even other titles that use the Forgotten Realms setting like Icewind Dale. Then, Larian told us that the toolkit wouldn't include options that allowed users to change scripting, bringing us all back down to Earth.
However, a final twist in the tale occurred when the toolkit was released, as modders quickly found that it was quite easy to access the relevant APIs for changing more substantial parts of Baldur's Gate 3 like environments and character locations. Since then, onlookers have been cautiously optimistic about eventually seeing large-scale modding projects within Baldur's Gate 3.
These are going to be long projects, but it's gratifying to see projects starting to come along. A recent post on the Baldur's Gate 3 subreddit from modder Lotrich showed off some of the progress his team has made in creating a custom campaign.
The campaign is set in Waukeen's Promenade, which Baldur's Gate 2 players may recognise as one of the first areas you explore in...