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Over the years Worms has tried a few times to freshen up its franchise by changing the formula a bit, sprinkling in 3D, and other gimmicks. Worms WMD is a back to the basics effort that proves the original formula is the best one. There is nothing broken about the gameplay. While it could use an injection of pace, it delivers a great experience both offline and in online multiplayer.
Good gameplay improvements and a much needed change in commentary have made the in-game experience feel fresh, but the offline game modes have largely been ignored with the same boring options except for the minor inclusion of game planning that is generally determined by the CPU anyways. Madden is fun, but running game improvements aren't enough to suggest that this is worthy of another $60 purchase.
This is a game that will still be talked about five years from now—even 10 years from now. Inside was pretty much three hours of me shaking my head, clutching my chest, and realizing every few minutes that my mouth was hanging wide open. It’s an analog science-fiction thriller, and so good that it’s impossible to improve upon. It’ll get right inside you.
Phoenix Wright: Spirit of Justice is a satisfying and appropriately crazy end to the second trilogy of Ace Attorney games. It retains a few of the persistent annoyances I have with the series, but the story is just as insane as ever and the cases are tough, lengthy and fittingly absurd turnabouts.
Axiom Verge is a great game with plenty of exploration, and the additions to the Wii U version were nicely handled. Fans of the Metroid series will likely want to check it out. Be cautious however, as there's a lot of back tracking to previous areas that felt like it could have been handled better. If you can get past that, you have a great Metroid-style game that feels like it belongs on an 8-bit or 16-bit system.
Telltale’s first Batman episode is marred by technical issues, but the writing, gameplay and presentation are superb as always. Maybe hold off for a couple weeks while it gets patched, but after that, Batman fans should definitely take the plunge.
The moral of this story is: No man is an island—not even Sean Murray and his buggy mathematical superformula. No Man's Sky is an ironically small game, but it has a big, beating heart at its center, even when the procedural generation and the sometimes narrow-scoped world building tries to hide it.
A simple concept that is very well executed, Hue is a nice change of pace from the usual game releases. The narrative is the provoking in the game play what surely stretch your mental muscles.
Attack on Titan is an impressive feat, nailing the movement of the anime and that satisfying feeling that you get when taking down a titan is captured almost perfectly. There's a few minor flaws here, but for fans of the series, you're hardly going to notice.
Less bang for your buck is the best way to describe Hatsune Miku: Project Diva X. You've got a truncated songlist that has to be milked for modules, giving this series a grind game that it never needed to have. It's still got some great music and the presentation is as excellent as ever, but it still feels like we've been shortchanged somehow.
Although it doesn't supply intense space battles like Sins of a Solar Empire or Stellaris it doesn't have to. Instead Master of Orion delivers an exciting universe where every action has a diplomatic action or consequence you can act on. The AI does a fantastic job at staying true to each races individual strengths and weaknesses during a campaign. The game is so well designed. Micromanagement and nitty gritty work is made effortless. Just look at how players control pops on each planet. The screen is never cluttered with useless data and comedic relief is delivered through news highlights of a galactic news network.
Too simple for it’s own good, A.W. Phoenix Festa is a game that never truly commits to itself. That’s sort of ironic since dating and relationships are such an important part of the experience.
Visual inconsistency aside, the newest entry in the King of Fighters proves to be one of its best. The gameplay and mechanics are as solid as ever and there's plenty for newcomers and old guard alike to enjoy.
Metroid Prime: Federation Force is enjoyable once you learn the controls, but it feels like it was more geared towards multiplayer. The ammo capacity and mod restrictions force you to think strategically about what to take on each mission which can be both good and bad depending on how you look at it. As long as you don’t mind the exploration aspect of the series removed and replaced with linear missions, fans of the series should enjoy Federation Force.
Despite a gorgeous art style and good attempt at RPG progression, both the gameplay and interface are just too clunky to make Dungeon Punks stand out from the crowd.
CastleStorm VR is the same awesome experience from a new visual perspective. The core game remains as fun and polished as ever, but the perspective offered with the GearVR adds a fresh take on the battlefield. Unfortunately, the same can’t be said for the perspectives used between battles.
It's good in spurts and looks incredible. I just wish there was more to do and it's rather expensive for the amount of interaction you have in it. The NVIDIA effects are neat though and the use of multi-res is a great way to get more performance with better graphics.
BOXBOXBOY is a great follow-up to the original game, though some gamers might find the game a bit on the easy side as while a lot of the later puzzles will make you think deeply about how to solve them, none are downright impossible or insanely difficult. Even with that, the game is still a worthy follow-up to its predecessor.
In fairness to The Technomancer it is consistent and by that I mean consistently disappointing.The Technomancer ticks all the boxes of a AAA game, but lacks the polish of its peers and does little to stand out as an RPG. Yes, at times the game can really shine. Mainly when you're admiring scenery from afar. This is the part that annoyed me the most. Obviously time was spent to make the game pretty, but at what cost? The writing is predictable and cringe worthy and the combat is boring and dry. Somewhere beneath its surface lies a polished game. Its unfortunate the flaws are so deeply ingrained within the game that they cannot be ignored and it breaks the immersion.
Star Ocean: Integrity and Faithlessness has some good ideas, but they don't jive with the messy camera, the short campaign, and the shallow combat. Fans of the series might be willing to put up with these shortcomings, but with games like Odin Sphere Leifthraser out there, it's hard to recommend it.