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It Takes Two is a charming co-op adventure that combines the best ideas from Nintendo and Pixar.
Post-game updates will ultimately decide whether this is a sure-fire classic or simply a solid stepping stone to something greater, but even at launch, Monster Hunter has never felt better.
The reason to question Bravely Default 2‘s existence boils down to its inability to think for itself. The Brave and Default combat system strikes a near-perfect balance between two rival battle mechanics that have struggled to coexist over the decades, but that’s about the extent of the game’s individuality.
Super Mario 3D World + Bowser’s Fury is one of the best Nintendo Switch packages money can buy. The Wii U classic hasn’t aged a day and remains a delightful romp that contains some of the franchise’s most creative ideas. Meanwhile, the new Bowser’s Fury mode is a superb standalone adventure that plays like a short, but sweet Super Mario Odyssey sequel. It’s a joyful duo of games that celebrates Mario’s past, present, and future all at once.
It's all style and little substance in this sequel/spinoff to Persona 5.
Destruction AllStars has a sturdy engine, but it’s overworked in almost every respect. The needless on-foot component and character abilities clutter an otherwise light but fun pick-up-and-play game with satisfying wrecks. Toss in some overeager DualSense support, and the result is a multiplayer game that’s chaotic for all the wrong reasons.
The Medium is a chilling tone piece that's bogged down by retro influence and a protagonist that can't stop oversharing.
A satisfying conclusion to the trilogy with the best locations in the series
Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
As it stands, Shadowlands feels a little lost in translation. Blizzard spent the better part of the last year saying how it wanted its juggernaut MMO to feel more like an RPG again — where choices matter and rewards and plentiful. Yet, oddly enough, Shadowlands feels more bereft of that than ever before, becoming something of a jumbled experience that sits awkwardly between being an open-world “sandbox” MMO and a more linear “theme park” one.
Empire of Sin delivers a clever, genre-melding experience that perfectly marries the world of 1920s organized crime with strategy gameplay. Bugs and a lack of combat speed or automation options can grind its pace to a halt, but it does a stellar job of putting the player in the mindset of a mob mastermind (or a gun-toting buffoon) with streamlined speakeasy management.
Immortals Fenyx Rising merges the best and worst of Ubisoft games with The Legend of Zelda: Breath of the Wild.
Hyrule Warriors: Age of Calamity sets the bar for both Nintendo spinoffs with A+ storytelling that enhances Breath of the Wild’s world and deceptively varied, character-driven combat. It’s still a Dynasty Warriors game at heart, for better or worse, but the game makes that feel like less of a backhanded caveat and more of a fresh start for a polarizing genre.
Vanguard Games gives Halo fans something to cheer about in 'Halo: Spartan Assault,' distilling the essence of the first-person series into fun top-down shooter play.
Starbreeze's collaboration with first-time game director Josef Fares is a soaring success, joining wholly unique and effective controls with a vivid visual language.
Gone Home is a game that can be played by anyone, and should be played by everyone.
Harebrained Schemes and Shadowrun co-creator Jordan Weisman serve their faithful Kickstarter audience well with the launch of 'Shadowrun Returns' for PC/Mac.
Dynasty Warriors is still gracing consoles with enormous, repetitive, glorious video game brawls.
"The denizens of Deus Ex : The Fall need to learn to memorize their pass codes without first emailing them to everyone they know."
Dragon's Crown, George Kamitani's latest game made for Vanillaware, is a soup of his very favorite ingredients