PC Gamer's Reviews
Tiny Glade is a stress-free building game with some lovely ideas, but it too often feels restrictive rather than meditative.
Italian folklore makes for a unique setting, but Enotria lacks the smooth combat and smart mechanics you'd look for in a decent soulslike.
Despite plenty of style and cheek, Keylocker can't get past the repetitive grind of its battles.
Not as satisfying a city builder as the original, but the society simulation is still on point.
A sprawling survival game in a beautiful subterranean world.
A superb retro-style smorgasbord in real danger of drowning out its own consistently good work.
This wonderfully clever strategy roguelike demands your best, and it deserves to get it.
A collection of fun hacking minigames attached to a bland metroidvania.
The roguelike and FPS genres haven't been spliced so successfully since Deathloop-and Wild Bastards deserves just as much acclaim.
Satisfactory is a masterfully made game for crafters, builders, and factory managers of all kinds.
Visions of Mana weaves accessible action and RPG elements together to create a gorgeously enthralling fairy tale.
Fans of Warhammer 40,000 will be delighted by the spectacle and authenticity-but ultimately disappointed by messy action and unengaging multiplayer.
World of Warcraft: The War Within is a huge step up for storyelling in the 20-year-old MMO, but the daily grind threatens to suck the joy out of it.
Concord feels out of touch and already out of time.
A charming meowtroidvania.
Old school strategy, sensibly modernised. Creaky cutscenes and character art aside, the visual overhaul works wonders.
Star Wars Outlaws is Ubisoft's most ambitious game in years, but it plays the basics way too safe.
Tactical Breach Wizards review: Excellent turn-based tactical combat wrapped up in a joyful, tightly-written story.
Black Myth: Wukong blossoms with an eccentric cast of characters and expressive combat all wrapped up in the rich world of its source material.
An entertaining roguelike deckbuilder held back by irritating design decisions. Frustrating, but far from a bust.