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We Got This Covered

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1610 games reviewed
71.1 average score
80 median score
53.9% of games recommended

We Got This Covered's Reviews

May 30, 2016

By doing away with the trappings of modern bullet-hell shooters, Score Rush Extended is able to deliver a tight shoot 'em up that rewards focus and skill over help and luck.

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May 27, 2016

Downwell is a brilliant and downright addictive addition to the PlayStation Vita's library. It's one of the best fits for the handheld, and is a pure joy to play in short bursts.

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May 26, 2016

Overwatch delivers an unprecedented amount of fun and excitement to a genre that desperately needed a shot in the arm. The charm and personality of the characters and environments only serve to enhance the game's pitch-perfect action and fine-tuned mechanics.

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Teenage Mutant Ninja Turtles: Mutants in Manhattan is a very disappointing action game which isn't worth bothering with. Platinum didn't put its best foot forward with this one, and it's evident from the get go.

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May 26, 2016

Thanks to a wealth of gameplay and an interesting setting, Fallout 4's Far Harbor DLC manages to succeed, despite suffering from some very questionable design decisions related to one awful quest. It is, however, a bit costly at $25.00.

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May 26, 2016

Excubitor has a sound concept, with the shooter and tower defence genres working really well together. So it’s a shame then that a lot of the details equate to heavy, inaccurate controls and a cruel difficulty level, limiting the amount of enjoyment that can be had.

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May 24, 2016

If you're looking for a fighting game with a back-to-basics approach, then Koihime Enbu fits the bill. It's a title that rewards solid fundamentals and one that's easy to get into. A lack of modes hurts its long-term value, but the core gameplay is plenty of fun.

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Frustrating as it may be, Not A Hero: Super Snazzy Edition is frequently exhilarating and a fresh take on the relatively stale genre of cover shooters.

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Despite suffering from a slow start and a cumbersome control scheme for mouse and keyboard fans, The Song of Seven: Chapter 1 is still an ultimately charming game for point-and-click adventure enthusiasts.

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- Doom
May 18, 2016

DOOM is a fast-paced and balls-to-the-wall symphony of carnage. It's gory, action-packed and holds no punches, and is successful because it puts fun first.

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May 18, 2016

Shadow of the Beast is a solid revival of an underappreciated part of gaming history. It's great to see it exposed to a new audience over 20 years later as it provides a brief, yet exciting journey.

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Homefront: The Revolution has plenty of potential with its unique setting and premise, but its completely let down by dated design, unengaging combat, a boring story, and performance problems to boot.

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May 17, 2016

Overfall successfully mixes some unlikely genres to create a fulfilling experience, both through its brilliantly written dialogue and stimulating tactical combat.

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RefRain -prism memories- may lack a few details, but it more than makes up for them with the variation between playable characters and a satisfying attack system.

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Grand Prix Rock 'N Racing simply isn't as fun, or as polished, as it strives to be. There was potential here, but it's not realized due to mechanical issues that make playing a slog.

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May 11, 2016

Disney Art Academy has a rather involved and in-depth toolset, but its slow pace may bore people who give it a chance. Kids who love to draw and would relish the opportunity to learn how to sketch Disney/Pixar characters while on the go, will surely find it of interest, though.

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While this is easily the best version of Valkyria Chronicles yet, it still doesn't quite live up to its potential.

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With a solid gameplay framework already in place, Hitman just needed the destination to match. Sapienza may be a glamorous port city that photographers slap on postcards, but its boutiques, apartments, and inhabitants also tolerate hours of murderous fun (and guns) in the sun.

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May 9, 2016

Battleborn is big, colourful and wholly raucous, but its overall design and first-person-shooter/MOBA-inspired mechanics don't gel as well as I was hoping they would. There's a lot of repetition, poor difficulty balancing and a limited amount of content to be found at launch, and while that will surely improve over the coming months, it makes the game's expensive price tag loom high at this point in time.

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Unfortunately, MegaTagmension Blanc hides away its best features in its multiplayer mode, and those looking for a strong single player experience will be largely disappointed.

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