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358 games reviewed
78.9 average score
80 median score
72.0% of games recommended

Telegraph's Reviews

Oct 23, 2015

[T]his reboot captures the score-chasing and self-improvement of the early Guitar Hero games and puts them into a thoroughly modern spin. The commitment to its ideas makes Live a confident, bold and stylish game. History will tell if the decisions it has made are the right ones, but for now, Freestyle has started down an exciting new path for the genre.

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Assassin's Creed Syndicate provides a fantastic facsimile of Victorian London, but clumsy controls and tedious missions spoil the fun.

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The latest Project Zero horror has a bleak and affecting story, but is let down by dull combat and awkward level design.

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Oct 20, 2015

Rock Band 4 is a successful return for a familiar headline act.

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This generous collection of the first three Uncharted games is a thrilling and fascinating history lesson.

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PES 2016 offers a smart, strategic, thrilling and unpredicatable game of football.

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The Taken King is a sophisticated return to Destiny that makes it the best its ever been.

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Oct 2, 2015

FIFA 16 is light on sweeping changes but heavy on refinement, building an excellent new foundation for EA's football series.

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Sep 30, 2015

Lego Dimensions combines 14 different pop culture franchises with smart Lego minifigures and the biggest Lego video game ever made. The result isn't cheap but offers a significant amount of fun and frivolity both on the screen and on the carpet.

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An injection of speed and creativity results in the best Skylanders game to date.

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Sep 21, 2015

The latest in Turn 10's driving series is terrific on the track but outdated off it.

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If you do happen to own a PC capable of running the original Dishonored on max settings, this port is difficult to recommend, however. I still class it among the best games of the last generation and believe everyone should play it, but this just isn't much of a remaster.

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Sep 9, 2015

There's definitely a sense that, like Max himself, Avalanche's latest game has been left alone to find its own way to greatness. But the studio has given the series the attention to detail and authenticity that it deserves, and this is without doubt one of the most punchy examples of gaming post apocalyptia in quite some time.

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Comfortably the best of Disney's toy-to-life outings so far, Infinity 3.0 is not without its flaws.

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Sep 4, 2015

There are still problems when it comes to balancing realism with spectacle, but Madden NFL 16 manages to get the mix mostly right. Certainly, when compared to previous releases, there's a far greater sense that what you're playing tallies with what you see on Sundays.

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Super Mario Maker's chaotic smorgasbord is part of its appeal. Wild, unbridled and even inspiring, Super Mario Maker achieves the envious feat of making both Play and Creation a joy. And all it had to do was remove the barrier between the two.

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Aug 28, 2015

There is no doubting the actors commitment to their archetypes, though, and their performances are a big part of why you start to warm to even the coldest character. You end up wanting them all to survive, unlikely as that seems.

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Perhaps MGSV's best quality is how in pulling gameplay to the foreground and letting much of the exposition remain optional, it opens it up to be enjoyed by people who have in the past been put off by its weirdness, serving as both the perfect entry point and a satisfying conclusion. MGSV takes the best of a great series and creates a series' best in the process.

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Aug 20, 2015

It's all highly unsettling, and the most important things about the game -- its mood of fumbling desperation, its clapped-out London settings, its focus on exhaustion and disempowerment -- remain startlingly unchanged after the transition in platform and the stripping of the Wii U's clever propwork.

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Everybody's Gone to the Rapture is an extraordinary piece of work, with things to say about pacing, writing, world-building and the communication of emotion that feel profoundly valuable to the industry. Along with its peers in this curiously expanding genre of being-in-the-world simulators, it will undoubtedly feed more furious debate about what games should be and what playing them should involve, but its great achievement, for me at least, was to render any such question spectacularly irrelevant during the time that its experience lasted.

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