DualShockers
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The level designs are overly drab, and the vehicle sections wear out their welcome, but the actual battles against hordes of demons are as fun as ever, and you’re given tons of awesome tools and toys to unleash on them.
Spirit of the North 2 isn't a bad game, and some dungeons are a ton of fun, but it's clear the game needed more time in the oven and would have benefited in a linear format.
Empyreal is a solid action RPG with soft rogue-like elements that manages to swing above its weight where it counts, but still suffers from some noticeable jank. The game still plays well and offers plenty of replayability, including a secret ending only accessible in a New Game Plus run. At the end of the day, Empyreal is a solid first showing by Silent Games, a team who clearly knows what they want to create. If you live for games where you can maximize the strengths of your playstyle while minimizing the weaknesses, Empyreal is for you. I see a second climb in my near future. Here's to hoping you'll catch some of what I've left behind.
Not since my first time playing Journey has a title struck as strong an emotional chord with my very soul. The claymation world is absolutely beautiful yet terrifying, the soundtrack is hauntingly gorgeous, and the gameplay is full of wildly unique and creative ideas that I've never experienced before.
Still, the game is definitely fun at the end of the day, and I'm going to stick around for the post-game content to continue cleaning up some quests after rolling credits. It doesn't soar quite as high as I might've hoped, but it's still a deep-space voyage worth embarking on.
MotoGP 25 is a great entry point into the series for any new players and makes a great alternative to four-wheel racing games. Returning players who have a lot of experience in the series may find the incremental changes aren't dramatic enough, but the arrival of additional new race types and the full junior seasons is nothing to frown at. In terms of gameplay and visuals, MotoGP 25 does pull a gap on its predecessors even if it doesn't lap them entirely. Though it's not without its faults, MotoGP 25 is easily the definitive motorcycle racing title out there today and brings with it the high levels of authenticity that we have come to expect from its developer.
Clair Obscur: Expedition 33 has exceeded every one of my expectations. Sandfall Interactive's debut title is one of the greatest accomplishments in gaming, delivering a well-paced, polished, and unforgettable experience.
Mandragora: Whispers of the Witch Tree is a decent 2.5D action RPG with a beautiful world. However, the game has some serious design and balance issues that prevent the experience from reaching its full potential.
Bionic Bay is a truly special platformer that is wildly creative and endlessly smart. Each new section of gameplay is a mini-puzzle that utilizes the game's movement and powers extraordinarily intuitively, leading to continuous rewarding solutions that encourage players to think outside the box and bend the world's mechanics to their will.
Rusty Rabbit isn't a bad game at all, but it is extremely simple for the genre it slots into. It fails at having any sort of real challenge, memorable bosses, interesting puzzles, or rewarding routing.
I had a blast playing through it and loved the creativity and passion behind its interpretation of Cajun folklore. I really would love to see more games that showcase the down-to-earth culture of the American South that is very much misunderstood by many.
Dice 'n Goblins is a fun, cute RPG dungeon crawler that suffers from an extreme lack of polish, gameplay that doesn't shake things up enough, and some questionable mechanics.
Monster Energy Supercross 25 is a tough to pick up, but rewarding to learn racing sim. The new physics, courtesy of Unreal Engine 5, makes this iteration of the series more realistic than ever, with ever-evolving track surfaces that make every lap different and exciting with each new attempt.
The First Berserker: Khazan is a fantastic game that has some of the best bosses of any Soulslike ever created. It's a game that will test patience and demand the utmost attention from the player, or else they'll meet the game over screen time and time again.
Unfortunately, Croc: The Legend of The Gobbos really never needed to come back. Even in 1997, it was a title plagued by cumbersome controls, generic worlds, and uninspired level design that were left behind by its more prolific contemporaries.
Xenoblade Chronicles X: Definitive Edition is superior to its classic version. The gameplay additions are welcome and streamline the experience, allowing us to invest time where it truly matters, whether exploring or completing the most varied missions. The new story content may be divisive, but for me, it was the perfect conclusion to the game, leaving me intrigued about what to expect for the future of the Xeno series.
AI Limit is a blast to play, and is worth checking out for fans of the Soulslike genre, especially at the low cost of admission. It doesn't necessarily reinvent the wheel, but there's enough remix to the formula here to keep the game feeling fresh and exciting as you explore its excellent post-apocalyptic world.
Immersive Sims are incredibly difficult to create, and Atomfall deserves heaps of praise for going against the grain and presenting an open-world format that bucks almost every established trend. But even more so for doing this with aplomb and crafting an immersive, engaging, and breathtaking world.
Assassin's Creed Shadows is a bloated collection of uninspired quests that quickly turn into a repetitive, boring grind. While the art and history teams deserve recognition for their efforts, it's all unfortunately wasted on a narrative that goes nowhere, is poorly explained, and has no satisfying resolutions.
The developers made it clear that the game was meant to be intentionally uncomplicated, but I expected more from a game that aimed to be a spiritual successor to the Sun Haven games.