Forbes's Reviews
For my part, I'm glad to have played it and had quite a fun time doing so, though I think I would be happier if I'd purchased at a discounted rate. I give the game a Hold on my Buy/Sell/Hold rating scale. Even though I do believe the strong story and slick graphics make up for many of the game's problems, the disappointing Batmobile is very nearly a deal-breaker. Certainly it means I will likely not be playing the game a second time.
All told, I give the game a Buy in my Buy/Hold/Sell ranking. For all its flaws—and I realize that I've listed many—it is one of the most sprawling, magnificent solo RPGs ever made. It does too little to fix its mechanical problems, and focuses too much on creating an open world, but the quality of its quest design, world-building, and wonderful (if too large) cast of characters makes it a game that no RPG fan should miss. It may be a flawed masterpiece, but it's a masterpiece nonetheless.
It is also an interesting melding of the episodic adventure popularized by Telltale, the Doublefine puzzle game and the emergent genre of Cascadian environmental and self-exploration of which Gone Home is the definitive example. Fans of these forms are likely to find much to enjoy. Gentle, unhurried and with an ambient layer of puzzle-solving, this is a so far very successful melding of genres.
In Sum: If you liked The New Order, you'll like The Old Blood. If you haven't played either, both are more than worth your time and money. I give the game a BUY on my Buy/Hold/Sell rating scale.
It may not do anything spectacularly well, or bring anything too new or innovative to the genre, but what it does it does well, bringing gamers a solid fighting experience that can appeal to relative newbs like me as well as more stalwart fans.
I give Bloodborne a resounding Buy in my Buy/Hold/Sell rating scale. This is the first true system-seller for the PS4, the first game that convinces me that the PS4 is a system worth purchasing. It isn't for everyone, of course. If you don't like hard games you probably won't like this one. But even gamers who didn't like the Souls games have been pleased with Bloodborne, like our own Paul Tassi. So who knows?
Overall, this is a worthy remaster and a nice addition to the slim-pickings on new-gen hardware. If you already own the game on PC I see no reason to get it on console, but if you played it and enjoyed it on last-gen and are looking for a reason to dust off the PS4 or Xbox One, I think it's worth your time. If you missed the game entirely, go pick it up. It's absolutely worth playing for anyone fond of action games.
The game looks great, of course, with an aesthetic right in line with Super Mario World 3D. And everything is polished enough, functional. It just isn't quite enough game to justify the sticker-price, and certainly isn't for anyone hoping to play solo. I don't say this as someone who yearns longingly for the days of Mario Party yore, but rather as someon who comes to the series pretty fresh, and is still left wanting more.
All told, an excellent follow-up to Hotline Miami. Level design isn't as tight as the first game, and certainly some of the novelty has worn off. But nevertheless, it's a thought-provoking, challenging, and well-crafted experience that any fan of the first game should check out.
There are criticisms to be made: whether or not a player will enjoy Gravity Ghost depends to a significant extent on how much they enjoy the core loop – which in this case often means actual loops. It can be finished in a single sitting – the game's 90-odd levels can be completed in three hours at a canter, or four with a more leisurely pace. And $15 for such a short game may be a sticking point for some, although I felt it passed the popcorn test – whether it provided as much value as a movie ticket and popcorn – handily.
All told, There Came An Echo is a journey worth taking. The story takes some unexpected — if sometimes uneven — turns, the voice acting is on point, and the advanced speech recognition Iridium Studios has developed is beyond promising. I fully expect them to have a secondary revenue stream licensing out this technology. Go buy it, go play it, go support indie developers who take risks in the name of unique gaming experiences.
I give this game a Hold. It's not a bad game, but the inexplicable game design decisions that bog it down, and the relatively short amount of time you actually spend playing, make it a tough sell at $60. It's one of those games I find myself liking, but even more so wishing were something more—more the game it could have been, and less the game it is.
If you're a fan of the series, I'd say this is worth picking up. If you're new to the series, this is a good place to start. On the other hand, if you're not into the competitive multiplayer and are coming for the single-player campaign, I'd say wait for a price-drop. If you prefer open-world shooters rather than action-movie, linear campaigns I'd say hold off entirely. Call of Duty is not for you.
All told, this is a reasonably good first effort and a worthy attempt to imitate and iterate on one of the finest games of the last generation. Lords of the Fallen will hopefully be commercially successful enough to lead to a sequel or, better still, a more ambitious and more unique project from Deck 13/CI Games that builds off this game rather than simply tacks on to it.
[I]t's been a long time since I've had a game feel relatively off-putting at the start, and then slowly reel me in until I couldn't help but love it by the end. I went to the party, got hammered, made out with a lampshade and went home, full of warm, fuzzy memories. It was an absolutely ridiculous experience that I would heartily recommend to anyone.
Destiny may have seemed like a total letdown a week after launch. but I think what it does bring to the table is enough to have attracted a large, passionate playerbase, and the game is going to have legs well into the future. We're living in an age where for better or worse, many games eventually evolve into what we hoped they'd be at launch. If current trends hold, that's going to be Destiny too, but two months from its debut, it hasn't had a half-bad sprint out of the starting gate either.
On balance this is another good outing for Skylanders, although not delivering as much ambition and creativity in the video-game as in the toys. Provided families can enjoy both physical and virtual elements of the game there is still much to celebrate here, and plenty of value.
It's not until you see it in action in the hands of fans and players that it starts to make better sense. Testing the game out with my own children was a light-bulb moment for me, as I watch them moved seamlessly from playing with the toys on the carpet to placing them on the Infinity Base and continue those adventures on the screen.
If you have already been bitten, hopefully metaphorically, this season is unlikely to disappoint. Although the rushed, relentlessly downbeat ending of "No Going Back" may feel like a somewhat necessary clearing of the board for a new cast and new dilemmas in the third season.
It may not shake up the series like the initial console port did, but the game has been refined and distilled into something pretty great all the same. I have an unsubstantiated hunch that there may yet be one more expansion coming, given that D3 has sold 20M copies across all platforms, so we may see more variants of this game yet. For now, enjoy Ultimate Evil as either your 4th go-round in the D3 universe, or your first.