Overall, Xenoblade Chronicles 3 is arguably the best game in the series and builds upon the prior entries in both a deft and quite magnificent way.
Overall, Sonic Origins is an excellent collection of games to introduce newer players to what made Sonic the Hedgehog so interesting and unique. However, after Sonic Mania it does feel a bit of a step down with the reduced difficulty.
I had an absolute bloody blast with The Quarry, and I say this knowing that it won’t be for everyone. But if you like mystery, if you like running for your life, if you like holding your breath until the beast crawls after another victim...well, you’re in for a terrifying treat.
Elden Ring is a gaming achievement the likes of which we rarely seen, and you will be remiss to not pick it up and see what the hype is about for yourself.
Overall, Andro Dunos 2 is genuinely a brilliant shmup that feels like something that was released during this genre’s 90s heyday. From the gameplay, to the graphics and the music, Andro Dunos 2 is a pixel perfect shmup.
Overall, Kirby and the Forgotten Land is an amazing and involved modern platformer, with a surprising amount of content. While Super Mario 3D World gets a lot of attention on the Switch, Kirby and the Forgotten Land is actually the better game and pushes the platforming genre forward in a surprisingly involved way.
Overall, this is still a solid collection and there are some genuine gems tucked away here. I just feel that this collection could have been so much more and picked a better array of games to show off what used to make Taito such an arcade gaming powerhouse.
Overall, this is an accurate and faithful remake of the original The House of the Dead but lacks the bespoke light gun controls to really make it work. While games like Virtual On have had their TwinStick peripherals over the years, it’s a shame to see The House of the Dead denied a proper light gun.
MLB The Show 22 plays too strong of a game on the field and offers too much with Diamond Dynasty, March to October, franchise mode and a general cohesiveness to be a bad sports game. However, some of the missteps are impossible to ignore because of what other sports games offer, and because of what the Show series has offered in the past.
There’s absolutely no doubt that Glitchhikers will resonate with only certain players. Between its often-complex and challenging source material–combining deep philosophy and abstract concepts–its odd characters and scenes, and often baffling and unnerving art style, there are plenty of reasons why gamers may not understand it, never mind enjoy it.
However, while A Memoir Blue has all the characteristics of a low-key hit–and certainly offers enough for a lot of players who like interaction-light experiences–the sum of its parts doesn’t quite match its intriguing concept, and you may leave it feeling a little empty, with few memories of the memoir.
Given that all my progress from the review build is about to be wiped, I’m not sure I’ll go through it all again to start re-grinding the endgame, but perhaps on a new class. Melee this time? That fact is what I really want to see is some substantial leaps forward for this series, as it’s starting to feel pretty dated in a lot of ways, but I also have to understand what Wonderlands is, a game Gearbox made from home during the pandemic that’s meant to be a stopgap before Borderlands 4. And I do think it succeeds at that job well enough to please most fans.
Given it’s dropping straight onto Game Pass, and by offering a multiplayer experience straight out of the box, there’s every reason Shredders could be one of the most enduring indie games of 2022, especially as FoamPunch continues to refine what genuinely is a compelling, brilliant experience with a nod to all the snowboard gaming greats that came before it.
This is a re-establishment year for the WWE 2K series. Let’s face it, WWE 2K20 was rough and while it took more than 2 years to develop, 2K has re-emerged with a strong and not only playable wrestling game, but a fun one. The engine is better and the basics are tighter, but we’re looking forward to more layers in the future.
Sure, right now might not be the best time to root for an eccentric Russian with a loose grip on reality, but that’s the least of its issues. In its quest to make a casual and fun encounter, Little Orpheus over-relies its strongest assets–great voice acting, an intriguing script, beautiful art, and engaging gameplay–and doesn’t hit these highs with its core gameplay.
I cannot call this a “return to form” for Bungie because Destiny has already been so good lately. But if you’ve been missing Halo-style campaigns with variable difficulty, gorgeous level design and impressive fights, Witch Queen checks every box. This is the best thing Destiny has produced in seven years.
Most of all, though, Circuit Superstars feels and plays like a game made with love. Even the occasional one-dev indie title can feel a little lacking in this department, but with every turn you take, and every detail you notice, and every precious win, this here gives you something you can’t help but smile at.
Despite its faults, and like Painkiller before it, Kingdom of the Dead is a very playable, wave-based gothic experience complete with ammo-pool weapons, a weird lore, and a surprisingly smooth performance–and to get your money’s worth, you have to ramp up that difficulty.
Nonetheless, and even if it’s a reskinned copy of the two Far Cry 6 DLCs that came before it, there’s a lot of challenge in Joseph: Collapse. It might also be the most beautiful of the three, too, especially with its revelations and cabin experiences. It’s just a shame for Joseph Seed that he once again had to follow Vaas and Pagan Min–two characters whose internal monologues could never get old.
I am incredibly impressed with the size and scope of Lost Ark. Even some of the later storylines started to resonate with me a bit, albeit there’s a ton of throwaway sidequest content that exists just to fill space. I am less impressed with the game’s loot system so far, but I know I have not fully mastered all its finer details at this point. But in a game like this I wanted to get excited about new drops, but other than things looking cool, that never really happened in the first 40 hours here. Another complaint is that because this is such a well established game that already got a number of updates over the years, dumping everything here all at once can feel overwhelming. It’s just a whole lot of stuff and systems and things to sort through, and it’s easy to feel lost.