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The studio has a 10-year release plan for new Destiny content, including the first two expansions some players have already paid for. What Bungie has released so far is merely a scaffolding, which isn't immediately honest with the player about its core identity. It's a beautiful scaffolding, though, and in the triple-A video game industry, merely beautiful is almost always enough to satisfy the baseline consumer.
[W]hen playing something as unrefined as Assassin's Creed Unity, I can't help but wonder how much better the game would have been were it given six more months of polish. What we have instead is a decently functioning Assassin's Creed that wraps the 18th century timeline not with a satisfying and fitting climax, but instead with an unfortunate sense of relief that this period is finally over.
Endless jogs through and hiding in forests and combat that wasn't satisfying for all its vagaries made Evolve palatable for me only in small doses. It was nothing I wanted to play for extended sessions.
The Order: 1886 is more cohesive than the 15-year story arc of Quantic Dream's last effort, but cohesion doesn't automatically result in a compelling experience. It succeeds so well in playing out like the middle episode of an unmade series that it forgets to delve deeper into the otherwise fascinating Arthurian lore and its 19th century context.
Paperbound does a lot of things well, but mechanically it's a bit too shallow when compared to the more hardcore arena fighters out there. The concept is cool, and has a unique enough twist, but it is a game that will work best in more casual environments.
Despite all the time I felt Death Stranding was actively wasting, as if confronting me to walk away in annoyance, I still respect its message.
Despite these gripes, it’s clear that 4A Games has sacrificed none of Metro’s survivalist spirit. Amid all the ruin, murder, and mutation, there’s a humanity to this game that few other shooters ever reach.
Coupled with a compelling, unnerving take on Lovecraft mythos, the majority of the game is quite enjoyable. Where other titles would exploit the overtly scary aspects of this kind of story, Cyanide Studios smartly present the personal dread that can make a nightmare so disturbing.
Striking black-and-white visuals looks great on the Switch’s handheld screen, and the vibrant sound design often reveals hidden clues and cues. My Memory of Us stands out as an accessible throwback, and it commits fully to its message. This journey won’t take you very long to complete, but it’s one worth seeing through to the end.
Fans of puzzle-platformers will find plenty to love in this adorable indie.
Nintendo's latest RPG isn't groundbreaking in any way, but argues for its existence with wholly compelling action.
Overall, a lack of cohesion hurts Black Ops 4. Playing through every mode is rewarding in its own right, but it doesn't feel like you're working toward anything in the long run.
When Fe presents you with a problem, your first, or even second idea to get past it probably won't work. Instead, the game encourages you to seek out help, and better yourself and the world around you before you can continue. The experience is meditative and relaxing, with no real combat, and Fe feels unlike anything else because of it.
The latest Pokémon games are little more than a refined remake of last year's excellent outing.
Fire Emblem and Dynasty Warriors come together in a game that ties tactics to crowd control.
Overall, ARMS is a solid foundation for a game of its kind. Nintendo has already confirmed post-launch support in the form of new fighters, stages, and modes. With simple menus and bright colors, the presentation here is immaculate. After playing over 30 hours of ARMS, it is hard not to be excited to see where the community grows from here. Still, players need to understand that they are coming in on the ground level of an experimental fighting game that will only feel more rewarding as time goes on.
Has-Been Heroes is a challenging and charming indie adventure
Call of Duty: Infinite Warfare is the definition of a decent game. It’s fun in short doses and will keep you amused for just long enough to make you feel like you got your [money]’s worth. That said, it’s definitely a step back from last year’s Black Ops III, which impressed in almost every regard, and despite being packed with features, modes, and more futuristic fanfare than any Call of Duty before it, a world of laser guns and space battles might not be where the franchise’s time is best spent.
For fans, there are plenty of surprises to uncover and tons of references to even the most obscure episodes of the show. Thanks to a strong level of personalization coupled with South Park's distinct atmosphere, The Fractured But Whole makes wandering around the faithfully recreated and detailed map of the town a constant delight.
In Minecraft, I can invite other people to share my discoveries. In No Man’s Sky, I am utterly alone.