Has Been Heroes
Top Critic Average
Developers: Frozenbyte, Gametrust
Genres: Roguelike, RPG, Strategy
TO TAKE THE TWIN PRINCESSES TO SCHOOL!
- Meet the epic band of heroes as the young and eager Rogue, joining the company of the wise monk Metacles, the giant-wrestling warrior Crux... wait until you meet the others, incl. the Anthropologist turned Mexican Wrestler, the ever-vigilant and paranoid Sheikh, and many more!
- Unlock and collect hundreds of game-changing items and spells, boosting the heroes' powers and making each run unique!
- Combine spells for devastating effects, learning the power of magic as you gain more elements.
- Face countless monsters, each bigger and more menacing than the next. Can you wipe out the army of evil led by the Great Ghoul?
- In roguelike fashion, die and try again - choose your heroes wisely and prepare for battle!
Has-Been Heroes I Story Trailer I GameStop
There are some good ideas in Has Been Heroes, such as the way it uses multi-lane battlefields to make us use strategies that involve switching between the strengths of three different heroes to achieve victory. It's a recipe for fun that manages to last for a while. Eventually, though, the heavy emphasis on the luck of level generation, the frustrations of enemy repetition, the poor tutorial, and the tendency to overrun you with tough enemies spoil the whole. Hard games are great, but there are limits.
As a console game, I can't recommend it, but if you're the type of person who plays your Nintendo Switch on the go, it at least is something you can pick up and play for a bit without much thought. Has-Been Heroes would benefit greatly with touchscreen controls on a mobile device, as the gameplay seems tailor made for it, but alas it doesn't support the Switch's touch capabilities and isn't available on phones. But hey, at least it features HD Rumble, which is easily the most over-hyped and overrated feature of the Switch, so there is that.