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In a month or five or twelve, Warhammer 40,000: Darktide may reach the state it should have launched in. In a month or five or twelve, it may become a co-op game that's easy to recommend. But while I undoubtedly had fun during the missions I completed over 40+ hours playing both the pre-order beta and full versions, it's clear that we're dealing with yet another title whose potential isn't allowed to fully shine through at launch.
Mount & Blade II: Bannerlord is very much a superior sequel in so many ways. It's still a bit of a brick wall to get past in terms of understanding its finer points, but keep hammering away and you will find them.
Evil West's old-school sensibilities aren't what drag it down, although its linear levels might not appeal to everyone. Its combat feels glorious when it clicks, but the studio's latest third-person shooter struggles to find its stride, resulting in a fun but rather unremarkable adventure.
Obsidian has a fantastic history of ambitious RPG titles, but none feel as confident and refined as Pentiment. This is a game that truly understands the intoxicating nature of choice in video games, and rewards you with cynical torment befitting the world it portrays.
A short, sharp cooperative puzzler with a fun time-spanning twist. The Past Within sees Rusty Lake go all out to make the purest kind of cooperative experience possible, and ends up doing a fine job.
Victoria 3 is a political and economic simulation of unparalleled depth, complexity and indifference to you. Stumble upon a narrative hook and it can reel you in, even if it struggles to maintain a human connection
Ghostbusters: Spirits Unleashed is the closest we've yet come to an authentic Ghostbusters experience. Undoubtedly better with friends, it's still a genuine thrill to play alone - especially if you're the ghost.
Warner Bros. attempt at getting things going again with Gotham Knights feels largely flat thanks to unwieldy movement and a world that is more "checklist" than immersive, but in small doses it can be fun, and the heroes all feel unique and work well in co-op multiplayer.
A Plague Tale: Requiem's trump card is the variety of gameplay sequences between which it alternates. At its best, it spices up the original's stealth action-adventure formula with new ways of eliminating foes or holding rats at bay. At its worst, it has you slogging through tedious or frustrating stealth sections.
Blackmill Games' dedication to history and realism is certainly commendable, but the result is a game that will only appeal to a very select audience. That said, Isonzo is capable of producing some incredibly tense and atmospheric gameplay.
Metal: Hellsinger's infectious blend of rhythm game and first-person shooter elements gripped me all the way through its story mode and beyond, despite its mostly disappointing boss battles. Its roaring metal soundtrack ebbs and flows around how well you deal death to Hell's denizens, constantly pushing you to do better.
Acting on those doctrines you've worked hard to bring in. Or should we say 'executing' them?
Not only does Two Point Studios manage to successfully build upon everything Two Point Hospital did right, with Two Point Campus it's added a whole new level of learning and given its flavour of sim game a more intimate aspect to management that's endearingly reminiscent of The Sims.
Stray is at its best when it lets you do the things you'd expect from a cat – sleeping on cozy pillows, meowing, or scratching sofas – but fails to build consistently compelling gameplay around these flavorful bits. Although it creates a believable world, I found it hard to connect with the robots you encounter across its forgotten city, making the game's admittedly grand climax feel hollow.
Starship Troopers: Terran Command is a pretty standard RTS game that manages to evoke the feel of Starship Troopers magnificently.
With The Quarry, Supermassive heads back to the woods with mostly positive results. The story is not much to write home about, and the paring back of physical control of characters' actions leaves some empty spaces. Still, the cast is generally likable, the presentation impressive, and there's plenty of joy to be found in manipulating the lives of these poor young souls. The Quarry has plenty of thrills, chills, and kills, but also an abundance of filler.
We Were Here Forever gives no quarter in its cooperative puzzling, fully trusting players to get on with it and work together. At its peak, the wondrous structure of this game is simply sublime, and perhaps the most invested I've felt in a co-op game since Portal 2. It doesn't always hit those highs, and matchmaking was personally hit and miss, but We Were Here Forever generally dazzles.
There's not much about Sniper Elite 5 that's particularly remarkable. That, however, didn't stop the visceral X-Ray kills and the simple act of mowing down Nazis to see me through to the end of its campaign. There are plenty of other games out there that do stealth, action, or World War II better, yet the series' formula is very much its own and does manage to carry a game that otherwise struggles to do anything interesting.
We Were Here Forever gives no quarter in its cooperative puzzling, fully trusting players to get on with it and work together. At its peak, the wondrous structure of this game is simply sublime, and perhaps the most invested I've felt in a co-op game since Portal 2. It doesn't always hit those highs, and matchmaking was personally hit and miss, but We Were Here Forever generally dazzles.
Saber Interactive has crafted a highly entertaining asymmetrical multiplayer game in Evil Dead: The Game, and a lot of that is down to an understanding of how best to implement the quirks of the source material into game form. With possession, slapstick, gore, violence, chainsaws, and malevolent trees, Evil Dead: The Game is as Evil Dead as it could be.