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578 games reviewed
78.5 average score
80 median score
57.3% of games recommended

AusGamers's Reviews

By incorporating some of the classic 2D design of previous generations this once N64 throwback has matured and grown into its own slice of platforming gold.

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7.5 / 10.0 - Borderlands 3
Oct 1, 2019

Lilith, Maya, Claptrap, Sir Hammerlock, Mordecai, Brick, Moxxxi, and others.

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7.2 / 10.0 - The Surge 2
Sep 24, 2019

Both offering just the right amount of time to pull off a kinetic combo of clanging metal and spark-filled destruction.

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AusGamers
pikamus

This sets the tone because everything here is, for lack of a better word, better than ever.

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7.2 / 10.0 - Daemon X Machina
Sep 16, 2019

with Armored Core's Kenichiro Tsukuda in tow, falls into this category.

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9 / 10.0 - Rad
Sep 11, 2019

Or something.

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8.5 / 10.0 - GreedFall
Sep 11, 2019

Simple at first, but much like the underlying story Greedfall's combat comes alive once skill trees begin to fill up.

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7.9 / 10.0 - Gears 5
Sep 4, 2019

I played the first Gears of War, and right now, Gears 5 has barely changed the flavour of the original. And while the original might have been a revelation, Gears 5 presents as a detriment.

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7.7 / 10.0 - Children of Morta
Sep 3, 2019

Children of Morta, also published by 11 Bit Studios, presents a similarly top-down action-RPG with rogue-lite elements, retro-inspired pixel art, and immersive art direction and animation. But, like with Moonlighter before it, Children of Morta takes a different approach. The similar setup of failing, upgrading, retrying, and replaying dungeons, slowly growing in power thanks to upgrades is here, but in the guise of a story-driven party-based RPG. With combat and character progression that feels more in line with Blizzard's Diablo than it does Moonlighter's riff on classic The Legend of Zelda.

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Sep 2, 2019

A so-so debut for a promising series.

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Aug 29, 2019

The further you get into the game the more it does begin to feel meaningful, but early on it just doesn't <i>impact</i>.

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9.4 / 10.0 - Control
Aug 26, 2019

Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.

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Aug 19, 2019

A simple premise that moves beyond the shallows, and into deep waters.

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Jul 31, 2019

At the start you control two Tech Priests and can choose to deploy three extra minions until you unlock more presets.

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Jul 29, 2019

Now with an invitation that reads, plus one.

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Jul 26, 2019

It is strange to talk about pacing and bloat and a slow-moving plot when the turn-based battles are built on a foundation of ‘taking your time to make the right move’. But in adding so much and painting on such a large canvas, it’s hard not to eventually feel a little lost or stuck in Fire Emblem: Three Houses.

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8.2 / 10.0 - They Are Billions
Jul 19, 2019

Watching an infection spread rapidly through your small town because a stray zombie managed to wander in from an unguarded direction early on? A lesson in perception, readiness, and the seriousness of the threat.

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8.8 / 10.0 - Samurai Shodown
Jul 18, 2019

Moreover, failure to get that timing right essentially leaves you open to a smart, reactive player capable of truly reading the play.

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6.4 / 10.0 - 198X
Jul 9, 2019

Instead it comes off more like a homage to similar tales.

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AusGamers
AdrianHaas
Jul 5, 2019

At this point the formula is beginning to show, but the sense of discovery still remains one of the game's most alluring aspects.

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