Pixel Dynamo
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I don't need to sleep yet...or ever
Luke 2:10 Behold, I bring you tidings of great joy
Wandering around Paris is a real treat, visually the game looks great and Ubisoft Montréal has done a solid job of the visual and audio design. The crowds chatter away in French, adding a backdrop to the scene, while events of significance are spoken in English, allowing you to quickly pick them out. In terms of content, the main game was really enjoyable, while the sheer breadth of side content borders on intimidating.
Monday morning blues, occasional hints of that Friday feeling
Impressive? Absolutely. Timeless? Let's wait and see
Pretty, but pretty forgettable
Beyond Earth is a bold step into the future for the Civilization series, and one that is well-judged and deftly executed. While hardcore genre fans might not get much of a kick out of its – in places – stripped-down take on 4X, what it provides is something quite unlike anything the series has provided before – one that fully embraces its potential for creating unique stories with every game, and provides the tools through which they might be more fleshed out than ever before.
An imperfect but atmospheric opening song to Chapters
ArcheAge's robust free to play model, which is much fairer than many of its peers, will likely keep interest high and the population steady, which is an absolute necessity in a game that relies so heavily on its player-base to create meaningful experiences within its world. If you like some of the concepts of EVE Online or Darkfall but want a more relaxed approach then this is possibly the MMO you've been waiting for.
Prepare to 'Feel the Game', and not feel fresh air on your skin for a while
Loot-a-licious
Scary good
Exceptional fun
It's time to step off the hype train
Overall, Wasteland 2 has stayed true to its premise, and deserves a place alongside Divinity: Original Sin as one of the best cRPGs of its era. Immersive and intriguing, the game balances risk and reward; pushing the player to the limits of their inventory and capabilities time and time again; like only the best survival games can.
Ultimately, Hohokum feels like it's not entirely sure what it wants to be. It gives the impression of wanting to jettison typical game tropes, but then has a very clear level structure, and is at its best when it plays up its more typical video game features. It wants to appear to be all about the joy of exploring the space the developer has created – to be a true freeform, gameplay experience – but has specific goals to achieve and a set way to achieve them, even if it does leave you to work out these things alone.
Akiba's Trip: Undead and Undressed is on the cusp of being something special on nearly every front, but thorough mediocrity can be just as damning as incompetence. It exploits a few of my weaknesses – namely anime wackiness and widely customizable outfits – and anyone with similar vulnerabilities will find themselves with a similar added affection for it, but strictly on technical merit it leaves something to be desired with its short draw distance, load time issues, and overly simple systems. Unless you're a particular fan of the concept behind it, this is a decent but safely skippable title.
Gods will be worth it
Freeform, creative and compelling, despite the odd rough edge
A Paws-itively Claw-some way to whittle away some time