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Underworld Ascendant touches on something but never really grasps it. It doesn't utilise any of the improvements from its long absence from the industry and even falls flat compared to the game it is meant to be the successor of.
Codemasters had good intentions with the latest instalment of Micro Machines, but their decision to concentrate on the Battle Modes instead of refining the racing aspect of the game will ultimately cost them in the long run. As a result, World Series has ended up being a ‘jack of all trades' game. Rather than perfecting one aspect it attempts to cover everything, ruining the game in the process. If you are craving the true Micro Machines experience, try booting up one of the older games instead.
Don't buy this. Like, just don't. Not even out of curiosity. Don't do it. Stop thinking about it. Just don't bother.
React Games may have had good intentions with Super Dungeon Bros, but it's miles off competing with the likes of Gauntlet or even older games like Castle Crashers. The game lacks originality, starving players of any truly enjoyable gameplay and its half-hearted attempt at embracing a rock theme doesn't amount to anything particularly unique or cool. Despite trying to keep things fresh by running daily and weekly challenges, it still doesn't offer anything that really draws players back in the long run. It's disappointing to see a game that had so much potential to add something new to the genre, fall short in so many ways. However, the most disappointing aspect of the game is its performance. With frequent crashes and poor frame rate when large numbers of enemies appear on-screen, Super Dungeon Bros is a title that I would advise people to avoid.
Fort Solis is technically great from a graphical and audio perspective. The issue is that the narrative and gameplay do not match up, being poor by any standards. It's challenging to get into Fort Solis, from poor pacing and storytelling to gameplay that is boring at the best of times - primarily thanks to some of the slowest movement speeds in gaming today. When you are in, you'll be glad to get back out as soon as possible.
Demon Skin is a game that tries; it shows potential but fails due to missed opportunities and a lack of refinement. The combat is decent – though it can suffer from movement issues and unfair AI - and the game features good environments, but everything else proves to be a letdown. The story is incomprehensible, with no buildup, engagement or payoff, and the level design features far too many annoying, inexplicable, and often cheap instakill traps. It's not impossible to find some good aspects, but they're fighting a tidal wave of nitpicks and negatives.
Skully is a masterclass in bad platformer design. Characters that are a chore to handle, sloppy level design, lousy camera controls, irritating puzzles, and a general lack of personality combine to create a profoundly tedious experience. If challenge is literally all you care about (even if it's wildly unfair), Skully might be worth a shot at a steep discount. Everyone else should spare themselves the headache.
Eternity: The Last Unicorn is a less-than-magical mix of misplaced PS1-era nostalgia and shallow Dark Souls mimicry. Nearly everything about the game, from its fixed camera angles, to its clunky combat, to its copious backtracking is broken or irritating in some way. If challenge is all you're looking for in a game, perhaps Eternity: The Last Unicorn is for you. Everyone else will likely find it as fun as a sharpened horn to the eye.
Gensokyo Defenders is a tedious game at the best of times, constantly throwing walls of text at you, most of which is littered with mistakes and also incomprehensible if you don't have a copy of the Touhou Project Wikia memorised. The gameplay is decent enough, to a point, though features a stupidly steep difficulty curve and suffers from the aforementioned tedium. Unless you desperately want a tower defence game, give this a miss.
Umbrella Corp is a game that should have been scrapped, not released. It may have started with the best intentions, but the end result is a game that relies on tired gameplay and a familiar name. Going back to the drawing board would have been better than what was released now.
Bombshell sadly shows its origins, age and bad design choices. It feels dated on release, has too little variety and requires too much back tracking, though this doesn't mean that you can't have some fun with the action, combined with a great selection of hard rock music.
While The Outlast Trials is a game that can be completed, it has many issues that currently keep it from being a fun experience. The game is very repetitive and cumbersome while the balance that it has is all over the place. Unfortunately, these issues seem to be only fixable with a lot of reworks and massive patches. Even then, it still won't address the boring gameplay loop and the lack of actual challenge outside of modifiers that only exist to make the game even more frustrating. This is a game that only hardcore Outlast fans can be invested on and thus, it is hard to recommend.
If it weren't for Remedy's inclusion of a somewhat routine FPS campaign (with some strange PTSD and telepathy moments thrown into one half), CrossfireX would simply be among one of the worst FPS titles I've played on Xbox. However, players might still find some joy in at least experiencing half of the campaign for free via Xbox Game Pass before downloading the competitive multiplayer and throwing all of those smiles away.
Remothered: Broken Porcelain is a textbook example of a bad horror sequel that mostly sticks to its predecessor's formula, without really understanding what made it work. Between a jumbled story, shortage of tension, annoying new mechanics, and a flagrant lack of polish, Broken Porcelain in a follow up only a mother could love.
Skater XL is, simply put, an unfinished product. It's a Skateboarding Simulation Game without the game. A barebones five developer-created maps and three user-created maps have no path, purpose or direction with just a handful of 'challenges' that are identical to tutorials. The skateboarding itself is great, the tricks satisfying to perform and a joy to pull off, particularly due to the control scheme. Will you enjoy it? Possibly, if you're happy making your own fun and you like skateboarding. If you expect a video game, you're going to be sorely disappointed.
Broken Lines is a game that frustrating misses nearly every shot it tried to make. While there are aspects of fun to found, they are unfortunately buried in trenches of tedium and disappointment.
Rune II lacks the imagination, experimentation and fleshed out mechanics that would have made stomping through the Viking end times a fun experience.
Daymare 1998 is meant to be a blast from the past but all it really does is destroy your old memories of those 90s horror games you played so long ago
Space Hulk Deathwing Enhanced Edition doesn't feel enhanced. The gunplay and enemies are boring, the story isn't interesting and the crashes (on PlayStation 4) are very frustrating.
Trailblazers isn't a bad game at all, it just doesn't do anything to make me ever want to go back to it. The multiplayer portion of the game does not have enough players to get into matches consistently (or ever, in my case) leaving the lacklustre single player content. There's also the local multiplayer but, just like the single-player content, you and your friends will get bored relatively quickly. To top everything off, the price of the game is far too high for what you are getting, making it difficult to convince anyone you know to pick it up.