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The biggest issue with the execution of Thief is that the stealth genre has evolved much farther along and left behind the series that started it all. For instance, 2012's 'Dishonored' is vastly more capable at melding stealth and action than 'Thief,' a game that was released 18 month later. Of course, the tedious supernatural narrative, Garrett's dismal fighting abilities, numerous graphical issues and audio glitches aren't doing the game any favors either. Reviving an old franchise while targeting five platforms with "a heavily modified Unreal 3 engine" may have been more than the team could reasonably be expected to contend with. I can't recommend 'Thief' to anyone beyond those who have invested lots of time in the series more than ten years ago and simply want to take Garrett for one more spin in the shadows. For everyone else, revisit 'Dishonored' with all the DLC packs during the next Steam sale.
'Garden Warfare' is beautiful, sounds great and it plays pretty well too. PopCap doesn't push any boundaries from a gameplay standpoint. That's understandable; this first installment is more evolutionary than revolutionary. The fact that it all works so well is impressive enough. While you won't find a whole lot of depth in the game modes themselves, sifting through the character classes and matching their individual tactics and abilities with the sprawling maps should be enough to grab the prolonged attention of an avid shooter aficionado.
I applaud Red Barrels for embracing the origins of survival horror in a time when horror games in general have become synonymous with high action. The emphasis on running and hiding over standing your ground and fighting adds to the constant sense of dread. While I would have preferred some amount of defensive abilities, the overall experience was frightening, disturbing, and incredibly tense. 'Outlast' is not a game for everyone, and I believe even horror aficionados will be affected by the images and gameplay.
'All That Remains' is either the start to a great second season or the beginning of the end for a once great series. I simply don't know, and I won't know until getting into the rest of the season. The potential and the set-up is there, which is the baseline for a jumping off point. It could just be so-so, but then that would be a disappointment.
The scenes you explore and characters you discover will keep you delighted. 'Broken Age' is charismatic, colorful and, above all, decidedly unique. Double Fine is unafraid to break with the current trends that lean away from this kind of tale and this kind of game. I can't say anybody who hates point-and-click adventures will suddenly find joy in the kind of puzzles requiring your attention, but that's really not the point anyway. Vella and Shay are well-designed characters looking for their own answers in well-written worlds. It's their answers, and not the puzzles', which propel the player forward.
Backed by the production values of 'Assassin's Creed IV: Black Flag,' while highlighting some filthy all-too-recent history puts 'Freedom Cry' well above what usually passes for single player DLC. That 'Freedom Cry' also provides a stellar way for those unfamiliar with the franchise to experience the best of its current product, means it's perfect for those who haven't played 'Assassin's Creed IV: Black Flag' at all, which this review score reflects. Even so, Adewale's tale only scratches the surface of what could have been.
Simply put, this game is a total disaster. It's incredibly frustrating to play, the narrative is horrific, gesture control is broken and the menu system will make you pull your hair out within 5 minutes. If there's any glimmer of positive praise for the game, it's that you will probably lose weight while attempting to play the game. Flailing my arms and legs around during each match just to register a single movement on the screen has been more intense than any Xbox Fitness workout. If you have any love for fighting games, you should avoid the 'Fighter Within' at all costs.
'UnEpic' for the Wii U is a nice distraction, a change of pace between AAA titles. It is a reminder that videogames do not necessarily require huge budgets or cross-continent teams to be both successful and fun to play. Although the game doesn't introduce anything new in terms of game mechanics, it represents a new option for owners of the Wii U who may be struggling to find a reason to turn their consoles on. The utilitarian use of the gamepad elevates 'UnEpic' as a better than average port from the PC and serves as a proper item management tool. It's hard to argue against the $9.99 asking price based on the amount of time you can spend with 'UnEpic', just don't expect the experience to be overly memorable.
When you break it down, the ingredients that make up 'Danganronpa: Trigger Happy Havoc' can seem like a mishmash that shouldn't work. The whole of the experience, however, is a refreshing blast, and that's due to more than just the extraordinary setting. The PSP underpinnings make for some unfortunate limitations, but the game's ability to continual introduce story and gameplay twists keep the experience humming along. Though it's hard to keep capitalizing on something that worked so well the first time, it's not at all surprising that the game is a cult hit, and I'm hopeful that at some point in the future an existing or even all-new sequel makes its way here.
Master Chief is on vacation, and with no intergalactic war to fight we'll have to settle for a simulation. Not a facsimile, nor a cheap knockoff, it isn't even something in the middle. It's something off to the side. Understanding that virtually any genre privy to guns and bad guys, that 'Halo' technically works as a twin-stick shooter isn't surprising. It's just there isn't much surprising beyond that either. It works, and those with a propensity for some laid-back, arcade-style gunplay will certainly be happy, if not happily overwhelmed, with the result. The best thing you can do is find a friend and go after the flood.
The first episode was something of a dicey proposition, promising, but also forced to expend a lot of time on exposition with mysteries featuring characters we'd only just met. The long interval, combined with a weak follow-up, could have really quelled interest in the whole series. Instead, my anticipation has skyrocketed. This second episode, 'Smoke & Mirrors,' features a much improved tempo and flow, ratcheting up the story while dialing back less compelling elements. Dare we ask Telltale not to make this next wait so long while maintaining such a refined quality?
Telltale has got something with 'The Wolf Among Us,' a fresh property and stylized noir trappings that should grab a lot of fans despite the lack of zombies. Even so, this first episode feels like a prologue that just gets some characters set up before touching on a mystery. The issues with the 360 version make playing on the PC dreamy by comparison, though the extended time since the game's release may have allowed for some important fixes to all versions.
If you passed on 'Tomb Raider' when it released earlier in 2013, or opted to hold out for the Definitive Edition, now is a great time to experience this incredible franchise reboot; highly recommended on a current gen console. While I was disappointed to see a $60 price tag associated with the PlayStation 4 and Xbox One versions, I realized after playing it that it is much more than a simple up-rez of a game nearly a year old. The opening moments of 'Tomb Raider' on the PlayStation 4 confirmed for me that the developers at Crystal Dynamics put their heart and soul back into a game they so clearly love. While the updated visuals are quite stunning and, at times jaw-dropping, the gameplay continues to be immersive – with incredible set pieces, high action, acrophobia-inducing platforming, and an interesting story with likable characters. I said it in 2013 when I completed 'Tomb Raider' the first time, and I'll say it again here – 'Tomb Raider' has found a way to give Naughty Dog's 'Uncharted' series a real run for the money, and I can't wait to see where Lara's adventure's lead her next.
Surprisingly, despite all its whimsy, 'A Link Between World's' final evaluation becomes mostly academic. There are ones and zeroes to consider here, and my emotions on the subject should really take a back seat. This is the most personalized game in the franchise to date, and yet the story is among the most sterile. The dungeons are phenomenal, but the overworld is drab, if intelligently designed and easy to, within it, lose yourself in exploration.
'Don't Starve' has done a nice job of introducing me to a genre of videogames I had not yet experienced. The randomness of the world and unexpected, yet consistent, surprises were reason enough for me to stick with the game, but the repetitive nature ultimately sullied the experience. If there's one aspect that I truly appreciated about 'Don't Starve' it's in the understanding that Klei Entertainment is the team to watch. I may have been more partial to the tight brawler experiences of 'Shank', but their level of creativity and ability to broaden their development skills are enough for me to anticipate future titles.
For every time I've thought, "if only this game had a tight control scheme and consistent physics and scoring," the devs at Roll7 must have been furthering their plot to make 'OlliOlli.' I would never have guessed that I could be addicted to a skateboarding title, and I have some serious concerns that the Vita might not have been designed to support such a replayable (if brutally challenging) game. It might not be much of a looker and many will confuse it at a glance for an iOS title, but the gameplay really trumps such superficial concerns. If anything, they should make a version for the PS3/PS4, and put one of the DualShocks to work.
'Assassin's Creed Liberation HD' is different from many of the Assassin's Creed games that came before it in that it is an Abstergo product - the player is playing in the Animus, rather than playing as the typical Assassin through the Animus. It provides a rare, yet incredibly strong female protagonist that has quickly become one of my favorites from the series. She is deadly and determined, wrapped in beauty and grace. Her heritage amid the game's pre-Revolutionary War setting promotes the idea of an incredibly deep character when faced with the tragedies of slavery and you cannot help but root for her throughout her journey. By porting this once Sony PlayStation Vita exclusive to the PlayStation 3, Xbox 360, and PC, Ubisoft Sofia has made her story, her struggle, and her adventure, available to millions of Assassin's Creed fans around the world. Common Assassin's Creed gameplay issues aside, it is a game worth experiencing, regardless of your devotion to the franchise.
As an off-shoot title in a genre outside of the series' norms, 'Metal Gear Rising: Revengeance' succeeds, and its challenging core combat is a credit to Platinum Games. While I can't help but wish the game had a longer, better realized campaign, the plethora of assorted side content and value price speak louder than the game's flaws. As a new generation of consoles is upon us, the option of getting one of Platinum Games titles (a 'Metal Gear' no less) on the PC is much appreciated. When the action of 'Metal Gear Rising: Revengeance' is flowing, the game seems so good that I wish Konami would commission a retouched version for the new consoles.
The bottom line is you'll never play 'XCOM: Enemy Unknown' for the first time ever again. It's okay that 'Enemy Within' doesn't give you that feeling. It doesn't recreate the dread we all felt in those first couple playthroughs. That's where ironman mode comes in. 'Enemy Within' is all about piling on the goods, throwing in some new ideas with Exalt and buffing up the sense of personalization and customization with your squaddies. There's a lot more to do, and with a game as good as 'XCOM,' that's never a bad thing.
'NES Remix' is a gateway drug. It's just enough to remind us of better times and better highs. But it's not enough for sustained enjoyment. Despite the sometimes engaging final challenges and remix levels, the majority of your time is spent achieving the most minor of goals for minor rewards. You might as well just buy the full games themselves and skip a marketing ploy when you see it.