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Traveller's Tales has been creating Lego games for a long time now. They have found a formula that works exceptionally well and continue to breath life into a genre that is mostly looked down upon – the licensed videogame. With each new offering I continue to find improvements and more reasons to tap into my inner Lego spirit. Although I continue to hold out hope for the much-needed option of online co-op, I remain generally satisfied to enjoy their games the good old-fashioned way – on the couch with a friend or family member. 'Lego Marvel Super Heroes' is a treat for gamers of all ages and is sure to impress even the most finicky of Marvel fans. In a gaming landscape that tends to be oversaturated with bleak and apocalyptic story arcs, 'Lego Marvel Super Heroes' is a ray of sunshine that is certain to warm the heart and remind you that video games are meant to be fun.
'Destiny: Rise of Iron' is not a standout expansion but nor is it disappointing the way that 'The Dark Below' and 'House of Wolves' were. The production values remain high with the superb score, attractive Temple of Iron, new Crucible maps and so forth. On the other hand, the PvE content has mileage issues. It is still worth playing and even worth coming back to 'Destiny' for, if only for a short while.
The creative use of the Vita's many functions, along with the endearing story and lovable characters, makes 'Tearaway' a game that simply must be experienced. I liken the conclusion of the game to the feeling I received when completing thatgamecompany's 'Journey'. It is enough to bring a smile of utter joy to your face while you struggle to hold back tears. There are very few console games that leave a truly lasting affect on me, and even fewer Vita titles. Still, I'm quite happy to add 'Tearaway' into the category of memorable gaming experiences. If you own a PlayStation Vita you would be doing yourself a disservice by not playing this game. Kudos to the highly creative developers at Media Molecule for delivering this gem, it is greatly appreciated.
Press Play squeezed more than its fair share out of the simple yet powerful drawing mechanic originating from 'Max and the Magic Marker.' Expanding that idea in 'The Curse of Brotherhood,' with narrative focus and tighter puzzle creation, a wonderful Xbox One title emerged, fresh and new. For anyone with the new console and desperate for something that doesn't involve pointing a gun or a car, Press Play's latest is absolutely worth the time. Without more surrounding polish, however, and leaning on traditional dressings in most areas other than strict puzzle design, this is no classic. Here's hoping Press Play keeps on going with this apparently endlessly fruitful idea and finds something more to say with it in further iteration; there's still fertile ground here.
For every dollar that goes into technical and visual design, that's one that doesn't go towards amplifying a combat system, and I'm okay with that tradeoff so long as the gameplay is fun, if not incredibly deep. In a world of limited budgets constraining unlimited potential, Crytek's priorities were not misplaced. 'Ryse: Son of Rome' is an absolutely gorgeous game with a combat system designed to look flawless. For the most part it absolutely does. I'd never make the argument that Crytek is going for something too far away from shallow thrills, but if the potential of the new generation is in the execution of progressive, game-enhancing visuals, then that potential has been fulfilled.
The first mistake you can make is to judge 'Super Mario 3D World' on what it's lacking than what it brings to the table. This is not 'Super Mario Galaxy 3,' but it doesn't need to be. Utilizing the more traditional geometry from 'Super Mario 3D Land,' Nintendo's designers have given themselves a pre-constructed canvas upon which to dispel their captivating ideas. Without the developmental burden of a dramatically changed visual style or tone, those ideas are translated into substantive flourishes of clearly bustling minds, though that isn't to undermine the gorgeous, HD-aided visuals.
In 'Crimson Dragon' it seems, there aren't dragons, just an incredibly unwieldy turkey. We have a turkey with a fat ass, magically given the power of flight, asked to navigate through a veritable waterfall of chunky gravy without getting wet. If you do make it through, you're asked to do it again, but this time with extra salt and sugar pouring along the gravy. Finally, after retries, augmentations to the turkey – it's ass is ever-so-slightly less fat – acquired by capturing that salt and sugar, you're finally given free reign of a stage. Only the turkey never learned to fly anywhere but straight, so the boss at the center of the stage is literally doing circles around you while you barrel roll into turkey oblivion.
When it comes down to it, 'Dead Rising 3' is less difficult than the original two games, but significantly more entertaining. While it takes a while for the story to get moving due to the blandness of the main character, the twists and turns that await players in the third act of the game are extremely gratifying for any fans of the other 'Dead Rising' titles. Similar to the first two games, there are multiple endings as well, although the S rating (best ending) is much easier to achieve compared to previous games. If you are a fan of the zombie genre and picked up an Xbox One recently, don't hesitate to buy 'Dead Rising 3' as it should provide many hours of pure zombie entertainment.
New IPs can be a risky proposition. Add a new console into the mix and the idea becomes even more daunting. Although I applaud the developers of Japan Studio for taking this risk, 'Knack' simply was unable to live up to expectations, and its difficulty negates its possibilities as a great family title. The story was less than exciting, the gameplay was repetitive, and the entire experience felt like one big missed opportunity as a flagship game for the PlayStation 4. 'Knack' has some interesting moments, but they were short lived and never fully realized. Gamers picking up a PlayStation 4 shouldn't cross 'Knack' off their list, but they may want to start with a different title.
The new 'Killer Instinct' is mired in free-2-play trappings, a lack of content and unnecessary unlock system, is very rough around edges. And yet, the solid and at times pretty fighting twist on 'Street Fighter IV' delivered by the game, is almost a must-own for fighting fans on the new system, which means that long-time fans have no choice but to pony up for 'Ultra Version.' It is almost as though if the game wasn't such a solid fighter, it might been free outright, and the potential (eventuality even) for what has been delivered to sprout a dedicated community, makes buying in now without knowing exact expansion plans and costs a nebulous prospect. Even so, Capcom may find themselves extremely late to the party when they release a fighting game for the Xbox One.
The excellent disparity between the multiplayer and single player makes it clear; DICE should not even bother with the forgettable single-player. DICE is a multiplayer studio, and proves it again and again with every new 'Battlefield' release. The fourth core installment of the series is the biggest, most glorious realization of massive, vehicular warfare yet, and DICE has made some admirable strides with balance and destructibility. The maps deserve special praise. I would live in them if they weren't so dangerous and gratifyingly unpredictable. I'd take to the surf if an attack boat wasn't likely to shred me to pieces.
'Resogun' was first out of the gate for the launch of the PlayStation 4, and there's a reason why Sony chose this downloadable title to be one of the first added to the PlayStation Plus Game Collection. Its impressive visuals, slickly smooth gameplay, and addictive score chase are a perfect match for the start of this new console generation. Although the number of levels currently available are small, and the variety of ships to play with are few, there's no denying 'Resogun' deserves a place among the PlayStation 4 family. Whether as a free game to start your next-gen addiction, or paid for in full, 'Resogun' should find a way into your gaming library sooner rather than later.
As a fresh alternative to meandering $60 games, 'Super Motherload' nails the kind of value proposition offered by good independent games. My towering expectations burned out during one of the many backtracks through the endgame area, and I can't help but wish for more than what the story delivered. But when the game is humming along, the experience is fun and unique among the offerings of Sony's new system. The game's charm, couch multiplayer, and Remote Play support make me treasure its presence on my PS4's hard drive.
Pinch hitting for the highly anticipated 'DriveClub' as a part of the PlayStation 4 release was certain to be a daunting experience for the development team at Compulsion Games. Annoying bugs and short game play aside, they have nicely accommodated for those oversized shoes they needed to fill. 'Contrast' presents a wonderfully crafted and intimately personal story, while promoting an avant-garde take on the increasingly popular game play mechanics of light and shadow. The style of the game will keep you entertained from start to finish, but there isn't enough substance there to prompt a replay.
The 'Call of Duty' franchise is firmly entrenched in a rut, and attempting to find fresh aspects requires a fine-tooth comb. While it can be remarkable to find where some creativity has shown through, it's difficult to escape one conclusion. All of the development might and resources that is poured into each new version reflects a group of highly-skilled, creatively hampered individuals who spend two years at a time playing with dials and adjusting statistics in order to justify delivering the same game over and over again. At $60 a pop, the distinction in a subtitle, like going from 'Modern Warfare' to 'Ghosts' for the non-Call of Duty Elite means just one thing: this one starts with a 'G'. Multiplayer changes are clinical and direct, encouraging the hardest of the hardcore to play hard and score mad kills on all the noobs, while the word newcomer has no place in such an uninviting place. The classic recipe still works. It's still enthralling in spurts, but seems as unchanging as any past glory. The single player retains its status as placeholder trailer-maker, while Extinction is a gem buried under bulletin points that could have come from any of the recent 'Call of Duty' installments.
Past 3D Sonic games have ranged from absolutely dismal to infrequently entertaining, but 'Lost World' represents something outrageously new for the Sonic Team over at Sega. They are finally making a real step in the direction of that original vision: translating Sonic's platforming and speed into 3D, thrills and all. But the number of levels that take advantage of Sonic's new movement systems are equaled by the number of levels that don't, which makes 'Sonic Lost World' a grab bag of success and failures, frustration and elation. Fans should seek out this game for its intermittent success and, more importantly, with great anticipation for potential sequels. More time and refinement could see this new vision as a great platformer, not just a great start.
As a father and dedicated gamer, 'Skylanders: Swap Force' is that rare game that satisfies on a variety of levels. It makes me proud to see my daughters handling a PlayStation 3 controller with near pin-point accuracy, and puts a smile on my face as we mutually enjoy the same game when played together. As I have already come to realize, these gaming opportunities with my children will not last forever and I appreciate the effort Vicarious Visions put into the development of Swap Force. It was a pleasure to play solo and should not be missed if you are a parent of younger gamers.
There's hours upon hours of entertainment to be found within the campaign mode of 'CastleStorm' making the game easily worth the $10 purchase price. In addition, the multiplayer modes are a welcome addition, particularly the co-op mode. While you will need to give the game a couple hours to adapt to the control scheme, it's really difficult to stop playing once you've got the hang of it. Also, for anyone into 'Game of Thrones' or 'Skyrim', you are going to find some tongue-in-cheek references that may make you chuckle. It doesn't really matter if you are on the PlayStation 3 or the PlayStation Vita; 'CastleStorm' is a fantastic title on both platforms. If you are into tower defense titles or 'Angry Birds,' don't hesitate to pick up 'CastleStorm' immediately.
All in all a great addition to one's library, provided you haven't played last year's game. I was a little disappointed with the lack of additions but seeing as 2K Sports and Visual Concepts have probably directed most of their resources towards the Xbox One and PS4 versions of the game while still adding some features to the current version, I can give a forgive a few omissions.