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Birth. Movies. Death.

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97 games reviewed

Birth. Movies. Death.'s Reviews

Unscored - Push Me Pull You
May 26, 2016

If you can get a group together, though, you’ll fall in love with Push Me Pull You.

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May 8, 2016

Hitman’s second episode adds another sprawling environment in which to enjoy doing bad murders, and sports gameplay options that demonstrate the game's mechanics are on the right track. But although Hitman will likely become a solid addition to its parent series eventually, it’s hard to recommend it at this stage.

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Unscored - No Man's Sky
Aug 18, 2016

Beautiful, innovative, and empty, it’s an amazing achievement but a boring game, all breadth and no depth.

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Dec 4, 2013

inkle has two Sorcery! books down and two more to go. If there's anything to complain about it would be the wait between installments- the third book (The Seven Serpents) can't get here fast enough.

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Unscored - Oxenfree
Jan 31, 2016

It's a triumph of writing, atmosphere, and dialogue design, let down by a story that builds up such an ungainly weight of entertaining strangeness that it can't quite stick its landing.

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Jan 22, 2016

You might not relate to everything the Greens have to say, but you won't forget it.

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Unscored - Unravel
Feb 20, 2016

EA/Coldwood's charming adventure comes apart in the gameplay.

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Feb 19, 2015

By cobbling together cliches, Dontnod have somehow created an earnest supernatural teen drama with clunky-ass dialogue but a real sense of love behind it. I actually like the weird distance between the game and reality, likely also due to the writers' disconnect from their subject material. The cliches are played with such heart that I can't get mad. After hitting the episode's Magnolia-esque ending, I'm genuinely excited to see where the story goes from here.

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Dec 4, 2015

So beyond those minor quibbles, I found it to be every bit as good as their much celebrated Walking Dead, and I eagerly await the second season.

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The latest Telltale tale is funny, ambitious and better than the games upon which it's based.

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Metal Gear Solid V is riddled with flaws - the story makes no sense and is paced woefully inconsistently, the menu systems could be a lot more intuitive, and as previously mentioned, its treatment of women could stand to improve (sigh). But damn it, the core stealth mechanics and sense of progression are so strong, it's compulsive playing.

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Jul 24, 2015

Prototype still has potential as a series- everyone loves getting a chance to be an monster!- and we can only hope that we haven't seen the last of Mercer and his ilk. Maybe if they had take a little more care with releasing these it would have had a better shot.

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Unscored - RymdResa
Aug 20, 2015

A lovely trip through space in every way. This is why indie games matter.

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Unscored - Submerged
Sep 11, 2015

About as exciting as watching the tide come in.

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Despite its charm, Sierra's episodic reboot isn't winning any tournaments.

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Aug 21, 2015

If you think walking slowly around an empty village sounds like a load of bollocks, this probably isn't the game for you. It's more of an immersive narrative than an action-packed piece of entertainment, and if the PS4 wasn't already struggling with frame rates in this version, I'd say it's ideal for virtual reality.

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Unscored - ZOMBI
Sep 17, 2015

A unique infusion of roguelike mechanics into a surprisingly directed game, it's still got everything it had going for it back in 2012. Even that gamebreaking glitch.

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Unscored - Until Dawn
Sep 22, 2015

Between its graphics, its storytelling, and its character-driven gameplay, Until Dawn represents many of the things that truly excite me about this generation of gaming.

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Unscored - XCOM 2
Feb 16, 2016

If you liked XCOM: Enemy Unknown, you'll be right at home in XCOM 2. Frankly, Firaxis doesn't seem interested in bringing non-fans along for the ride - the lack of console support and the in-the-deep-end story and gameplay confirm that.

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Unscored - Overwatch
Jun 28, 2016

Blizzard has brought all its experience to bear on the design of Overwatch, and the finer details make it a joy to play.

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