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Bungie's excellent audio design and gunplay, paired with increasingly complicated level design borrowing from over a decade of expertise designing Destiny raids coalesce into something special. Marathon is proof Bungie is still at the top of its game.
While the conclusion is still years away, I’ll happily devote that time to decorating and, inevitably, renovating my new abode. Now more than ever, Azeroth feels like a home away from home.
The studio clearly took liberal inspiration from other games, but I hope that there can be something more looking toward the future. Crimson Desert has something special buried beneath its surface, if all those unneeded layers can be cut out.
My feelings while playing 2K26 began to mirror my current relationship with the on-screen product: It’s still enjoyable, but the negatives are catching up to the positives.
Despite spending over 60 hours exploring its world, I don't expect to think much about Twisted Reflection now that I've rolled credits. Still, its good outweighs its bad, and I don't regret my time in office as the prince of Azuria. At the very least, it was a joy to look at.
I don’t mind spending time in Minakami Village (even if I never, ever want to go there in-person), but the majority of Crimson Butterfly is spent behind the camera, which is where I was the most frustrated and, importantly, not scared.
And now, with its secrets exposed to me and its mazes awaiting my mastery of them, Requiem is also the name of my favorite Resident Evil.
Truly, I never thought we'd see a second Paranormasight; its predecessor felt like a one-off flight-of-fancy for Square Enix, destined to be a fond oddity for genre aficionados. Now, I can only hope there's more in store.
I had to stop myself from seeking out the next awesome hidden boss or from learning a cool new weapon to see credits to write this review, and the experience largely manages to maintain its excitement throughout its lengthy runtime. Nioh 3’s hardships are many, and failure is plentiful, but its thrills are bigger and more impressive than ever before.
This is the kind of game that you can put on, laugh at for a while, and forget what's troubling you, even though reminders might slip in through the pointed social commentary. High On Life 2, despite being a battle against Big Pharma, is just what the doctor ordered.
But it is thought-provoking and stimulating, and if you can stomach combat suicide, animal harm, and more – all proxies for the effects of war on the people who wage it and the victims of that destruction – Tarsier has created something worth wrestling with.
Looking at Grasshopper’s gameography, this one lives near the top of the ordered list for me. I was left wanting more from the love story incidentally promised by the protagonist’s names, but I was eager to keep playing to make Romeo stronger, see where I was going next, and learn more about the colorful cast of characters.
Mario Tennis Fever is hardly a revolutionary entry, but it nails the series' most important element by offering a well-rounded experience with myriad ways for players of all skill levels to enjoy the game of tennis.
Yakuza Kiwami 3 continues the solid streak for Ryu Ga Gotoku and the series. The gripping narrative and fun combat deliver on what players enjoy. It doesn’t raise the bar in any way, but newcomers and returning fans will find it a thrill ride from start to epic finish.
This novel twist on vehicular combat may not be the full revival longtime genre fans have been craving, but it delivers a genre mashup I never knew I needed while simultaneously providing a fun callback to racing's most explosive eras.
The presentation is endearing, and the new gameplay mechanics, as well as the plethora of modifiers, will help new players navigate uncharted territory. Even if the challenge isn’t always there, those who’ve set sail on this adventure before will find plenty to love in this latest expedition.
When all its merits were added together, I was constantly drawn back to the climb to see the next vista. Cairn is challenging as a game and as a story; because, and not despite its many differences from other games you’ll play this year, it deserves your time and attention.
With many great games, I am eager to shout from the rooftops to get as many people as possible to play. I sincerely enjoy Mio, but I’d also be extremely hesitant to recommend its rigors to all but very experienced players, eager for platforming, bosses, and exploration that are often more chore than satisfaction. However, if that kind of thing sets your heart aflutter, Mio should be very high on your list of must-plays.
Death Howl is cohesive and well-crafted. The game's dour tone complements its surreal art style and soundtrack. Its myriad genres coalesce into consistently engaging combat and tactics. But most of all, across story and gameplay, Ro's journey taught me to embrace obstacles to overcome them. Having reached its end, it's a journey I'm glad to have taken.
I’m not totally sold on the melding of universes that Renegades aims for, but I think the expansion as a whole offers many hours of satisfying exploration, build-crafting, and new rewards to discover. This isn’t the fundamental reinvention of Destiny that many fans seem eager for, but as a creative twist on expectation, it offers plenty of good times.