Game Informer
HomepageGame Informer's Reviews
The Old Country isn’t bad; it’s also not great. Perhaps most depressing, it’s simply fine, inoffensively so. There’s nothing in here you haven’t seen elsewhere, cast included. And worse yet, probably done better. For all the great prequels out there, The Old Country is proof that going backwards isn’t always an interesting way forward.
I’ll continue to cheer for the game to grow and expand, and I believe there’s some strong potential to this new saga focused on issues of freedom and pre-determinism. But the current thrust of this expansion just isn’t working.
Mostly, I am just happy that there is a good Mario Party available in the Switch 2’s launch window. It’s not a game I see myself booting up on my own, but as a means to get a party going with players of all skill levels, I am glad I have it on the metaphorical shelf.
Once you accomplish the feat of completing every list item in one run, you unlock the next level. I enjoyed repeating the process of interpreting each abstract checklist item across Time Flies' four levels, but since it took me around just 30 runs to complete the entire game, the experience was over just as I started feeling at home with the mechanics and puzzle conventions.
Ragebound is tough to complete and even harder to master, but it’s hardest to put down. It’s demanding with little frustration, engaging with few lulls, and ultimately, a reminder that while Ryu’s modern-day adventures can be great, there’s still Ki to be found in Ninja Gaiden’s original dimensions.
Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ‘80s.
Wheel World is an amalgamation of boring races and exploration, poor storytelling, and often clumsy gameplay that never felt great.
Eriksholm, for the most part, avoids the critical error of stealth puzzles that grow beyond complex into frustrating, and turns in a series of challenges that are almost always fun and, in the final handful of hours, brilliant. I just wish the rest of the game matched its later heights.
College Football 26 didn’t throw out the playbook from its first year back, but it didn’t need to. Instead, iterative improvements and quality-of-life adjustments build upon an already strong foundation.
While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
What keeps me coming back the most, though, and the reason I will continue to make deliveries after publishing this review, is Death Stranding 2’s boundless sincerity. The cast is fighting for connection and the future, and I am rooting for them, even when I think they’re being a little weird.
As a launch title for Nintendo’s new system, this is a friendly and approachable release that will delight all members of the family, while also offering a high skill and knowledge ceiling for dedicated players who want to dig deep.
With a finale that wraps up Lies of P neatly in a box, like the one Gepetto lugs around Krat, I’m left fulfilled and grateful for this strange and unique Pinocchio-inspired package. Overture, like its base game counterpart, is an excellent Soulslike journey that oozes confidence, fun, and a deep appreciation for the genre.
The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.
Doom: The Dark Ages is modern Doom executed better than ever. It’s a bloody, challenging, and strategic thrill ride that tested my skills, forced me to catch my breath, and always had me asking for more. With the Shield Saw and other great additions, id Software gives me something I didn’t know I wanted, proving once again that this legendary series can still evolve in ways we haven’t even dreamed of.
The Midnight Walk is a rare case of a book best judged by its cover. If its aesthetic speaks to you, you'll have a pleasant, spooky journey alongside Potboy.
You already know if that’s the vibe that lands for you; if it is, this mysterious journey should be on your list.
The adventure isn’t overlong, and you don’t spend more time than necessary fighting. The world, art, and narrative are unique, but it makes me nostalgic for a game I remember from the past. It’s as though developer Sandfall Interactive managed to make a classic RPG with only the good parts.
Blue Prince is everything I want in an indie game: a unique, creative idea brought to life with expert execution. Its combination of roguelikes and puzzle games feels effortless, with each aspect boosting my enjoyment of the other.
Thanks to its vibrant art, music, and storytelling, I had a wonderful time with South of Midnight. Its narrative goes to some surprisingly dark places, yet it still brims with whimsy, making it a fitting adaptation of the source mythology's similar tone.