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For what it’s worth, Babylon’s Fall is not the worst AAA game to ever release... it runs properly, doesn’t have any major glitches, and is functional without having to spend any extra cash. It’s just a very boring, uninteresting game that doesn’t work or engage without such a substantial time commitment that I don’t think it would be worthwhile to even the most diehard of Platinum Games’ fans.
Beyond a couple of creative missteps, Uppercut’s sequel also feels reluctant to leave the wading pool and investigate its true interactive potential.
There are very few original ideas on display in Project_Hel, outside of the new meter management system, and too many poor decisions that undermine the core ideas of the original, so it fails to reach the highs of the base game.
If you want something to play almost exclusively as a standard person vs. person fighter, particularly if you’re focused on doing so online, then KoF XV is one of the better options available today. If you’re more interested in a title with a variety of options and gameplay modes, then this isn’t it.
A quicker start, more gameplay variety, and better performance would push this title into the next tier. Even without these things, Young Souls is a promising start for an equally young studio with something to prove.
After 20 years, Pokemon finally changes up the formula with great results... if you can forget about the graphics.
In the midst of a number of popular open world games that seek to reinvent the wheel, Horizon has instead chosen to polish and refine the typical open world format. And that’s not a bad thing at all; while innovation is important, I’d argue iterative improvement is just as important.
There won't be a shortage of games to celebrate in 2022, but if you get the chance to rock out with your Wang hung Lo then, by all means, take it!
By trying to wrestle with a mixture of parkour/stealth/combat mechanics, a large open world, and reactive storytelling within a rotund narrative, it starts to buckle from its lesser elements and annoying technical problems.
Sergey Noskov has crafted interesting characters, a powerful melancholy mood, and a convincing sense of place. Regrettably, the gameplay elements that surround the narrative aren't up to par.
The game's not perfect — its dungeons and combat are relatively mild and its main campaign is eclipsed by more engaging optional content — but it successfully channels the adventurous spirit of Nintendo's fan-favorite Zelda franchise, particularly in its overworld.
It likely won’t win any awards, but if you’re in the mood for a competent movement shooter and don’t feel like replaying Titanfall 2’s campaign for the 30th time, this is an acceptable choice.
A polished game with sharp gameplay means most who take it on will have a good time, even if the feelings of brevity may detract for some, and tweaks to difficulty could have further improved the overall package.
Windjammers 2 probably won't take the video game world by storm, but it's an entertaining sports action game nonetheless.
Blackwind is an ambitious game that proves it can do it all – just not at once.
Nobody Saves the World is a really good game — almost a great one.
Kaiko's expansion seems fated to be compared to a dedicated, earnest, and haphazardly-designed fan mod.
Dated gameplay mechanics, presentational inconsistencies, and a lack of graphical updates make it hard to recommend this to anyone who isn't already a fan of the franchise.
It's hard to deny the missteps and missing launch-day features, but it's harder to deny how thoroughly engaging Halo Infinite feels.
If you're concerned about investing in a game that was canned 30 years ago, worry not. Judging by the final product, lovingly restored by Steve Snake, Ratalaika Games, and several of the original Westone employees, this game should never have been cancelled.