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Yes, it's functional and has some decent concepts, however the experience simply can't avoid comparisons with boring indie horror titles. Even its small gameplay nuances wind up detracting from engagement in multifaceted ways.
Artistically and thematically, it hits all the right notes, and conjures memories of Kurosawa and Mifune. However, if you prefer deep, diverse gameplay to art and story, you might find yourself only partially satisfied.
An acceptable party game that's moderately fun in small doses and with the right group of friends. Its repetitive nature, fussy controls, and generic graphics hold it back, but its high replay value and accessibility give it some staying power.
A Memoir Blue’s aspirations as an interactive poem feel undone by shallow execution.
Paradise Killer succeeds by selling all of its ostensibly contradictory artistic choices as inseparable parts of a greater whole.
It’s a perfectly functional game, if nothing else, and for only $12 you’re certainly not risking a lot by purchasing it.
Kirby and the Forgotten Land reminds fans of what makes this charming franchise so uniquely fun. At the same time, Nintendo and HAL elevate the formula with Kirby’s range of strong and often absurd powers, dense 3D settings, and (relative) depth through upgrades and extras.
Ghostwire Tokyo is a cool action game with equally cool design in many respects, but suffers from several shortcomings and erroneous game design choices. There's not enough emphasis on horror, story, or spectacle, and while it tends to attempt a lot of things at the same time - action shooter, horror, RPG, open world, platformer - it fails to excel at most, if any, of them.
The Radical Dreamers Edition isn't as bad as it's made out to be, but to say it's a far cry from what it should have been is an understatement.
There are some misgivings to find within its design, on and off the track, but Polyphony's meticulous craftmanship handedly surpasses them.
If the road to hell is paved with good intentions, the road to a boring video game is lined with safe design choices, and that really is FixFox’s problem.
Coromon isn't an RPG, it's a mental and physical skillcheck masquerading under the veneer of a beloved children's title. Should you go into it with a thinking cap on instead of nostalgia goggles, you'll walk away with a consistently great game in search of a strong player.
There are a few gems here, including Alpine Ski, Halley's Comet, and The Ninja Warriors, but also several middling or clunky titles. They might be milestones, but they're far from essentials.
It boasts an invigorating sense of player agency, a clearly-defined framework of rules in which to make your fun, and a carefully-calibrated concoction of farming, role-playing, and life simulation designed to keep things interesting.
If you come at it looking for a strategy game first and foremost, I suspect you’ll be disappointed. However, if you’re willing to view it more as an experience rather than a real test of your decision making chops, you’ll likely find yourself very engrossed.
What we're left with is a Frankenstein's monster of a game, with nowhere to call home and no one to love it. The worst part is that it's a damn fun time that deserves attention for its merits.
Dawn of the Monsters is immediately one of the better kaiju games out there. In part, that's due to the fact that, historically, there haven't been many great games in the genre. More importantly, though, that's due to the simple fact that it's a fun game with four playable heroes, lots of layered fighting mechanics, a good amount of content, and some excellent monster designs.
There’s no question in my mind that Elden Ring is a great game, and an early leading contender for game of the year. The pertinent question may be "how great?", and that’s a little tougher to answer.
Monark is a difficult game to quantify into a score; plenty of artistic merits exist in direction, tone, and atmosphere, but at times they're undermined by a lack of refinement.
Atelier old timers can once again feel at home, even if some important aspects are still lacking.