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More fun and better balanced than the first DLC in Just Cause 3’s season pass, Land Mech Assault suffers from the same issue of having just an overall lack of content to hold your attention for very long.
Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away.
It’s probably one of the pink puffball’s shorter adventures, but the new mech gimmick provides a fun and fresh take on Kirby’s action-platforming core that I couldn’t get enough of.
Another misstep with the TMNT franchise leaves me wondering if anyone will ever make a good Turtles game again. As is, Mutants in Manhattan works, but it’s just terribly boring.
With a focus on exquisite gameplay, Overwatch has asserted itself as the new standard not only in team-based shooters, but esports as a whole.
There was potential here, but it is lost in a sea of technical issues that are nearly impossible to look past.
Doom was crafted by a team that clearly loves the series, delivering chainsaws, explosions, and demon-slaying heavy metal all sealed with a kiss.
Battleborn is like a one-man band—there's a whole lot going on, but the final product suffers due to spread resources. While lack of maps and missions may be resolved with DLC, the launch product comes off a bit shallow.
Uncharted 4: A Thief's End is a true work of art, and the only time the slightest apprehension may surface is when one compares it to the titanic installments that came before.
Superhot executes the ideas at its core without flaw, but doesn't step very far outside of those bounds. If you're looking for something to shake up your view of what can be done in a shooter, this is the game for you.
While many reviewers will point to The Banner Saga 2's breathtaking art, or mention the sophisticated elevation of a turn-based strategy/RPG, the game's largest success is that it makes you feel like a true leader.
DrinkBox Studios pushes the boundaries on the Vita’s unique hardware once again. Although from a technical perspective it occasionally lets them down, Severed’s unique combat system and beautiful art style carry the day on what is a fun, if not short-lived, dungeon crawler.
Sega 3D Classics Collection is a hard release to judge. On one hand, it’s a mixed selection of M2’s fantastic library of classic Sega games reworked for the 3DS. On the other, it offers up stellar versions of every one of those games, which fans will especially appreciate.
Star Fox Zero's status as a love-letter to the past is solidified. While it does a good job channeling a lot of what was great about Star Fox 64, it fails to really build on it in new and exciting ways, and stumbles because of the Wii U Gamepad.
Every time Star Fox tries to do something out of its space-combat comfort zone it fails. Star Fox Guard sadly continues this tradition of games that make you go “meh” when Fox and the gang step away from their Arwing cockpits.
If, deep in your soul, you love optimizing characters, power-gaming, and creating incredibly broken move combos while still being challenged by enemies, then Bravely Second provides the perfect playground. Fans of the original may find their return to Luxendarc a little too familiar, and the story may be a bit cheesy, but the combat system alone is worth it.
While it's still impossible on a personal level for me to admit that any of Dark Souls' siblings could better it, when taken as a whole, complete experience, Dark Souls III may be the best chapter of the Souls series that From Software has crafted. A fitting way to end, if that will indeed be the fate of the franchise.
Solid action-RPG gameplay is elevated by the meta-puzzle that is the game's branching storylines. The entertaining trial and error of trying to find the one "good" ending channels Choose Your Own Adventure books, and lends itself to a story that you'll love playing again and again.
Ratchet & Clank is a return to form for the series, but anyone looking for something more than that may be disappointed. The game tugs on many of the original's addictive strings, but is also bogged down by a few slower, more passive segments.
Enter the Gungeon is one of the most polished games I've ever played, especially considering the multitude of items that are available. Just when I thought that the rogue-like genre had been done to death, this game comes along and completely turns me around. I'm not sure I'll ever master the Gungeon, but I'm not sure if I'll ever want to leave, either.