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Bound by Flame initially seems like the type of game you would get if you threw some of the engaging and interesting game elements from The Witcher franchise in with the brutal difficulty of the Dark Souls series. In theory, this sounds like a gamer's dream come true. In execution, at least in the case of Bound by Flame, the end result leaves a lot to be desired.
Over the course of the lengthy, ill-paced campaign, one thing really stuck out for The Evil Within. It's not really a horror game. Yes, there are areas where you are often subjected to intense imagery and situations but they are more shocking than anything else. To put it simply, the game is more like the Saw film franchise than what we have come to expect from a good survival horror game.
The increased mobility and abilities really open up the gameplay and I now cannot imagine future Call of Duty titles not having these fun additions. This is the first Call of Duty game in years that I really don't have any issues recommending at full price, though you can easily find it on sale at a few retailers already if you keep a look out. Sledgehammer Games entered into the Call of Duty franchise with guns blazing. I just hope they can keep that strong momentum going with their future releases.
Grand Theft Auto V doesn't correct every mistake or misstep it made from its previous outing. There are still only three main protagonists in the game, all of which are male. The writing is still a bit hit or miss. Aiming and shooting while driving is still an exercise in frustration. However, the good aspects of the game far outweigh the bad. First-person mode is a tremendous addition to the game. The increased resolution and stable framerate are fantastic when compared to the old gen. The minimal pop in of objects is leaps ahead of the often-horrendous pop in of objects that often happened right in front of your face on the old gen. Grand Theft Auto V on the PlayStation 4 isn't perfect but it has certainly rekindled my love of the game.
I think it's safe to say that Dying Light is one of the most enjoyable zombie based games I've played in quite some time. The game certainly ups the ante a bit by tossing in some solid parkour movement mechanics, four player co-op, and optional, but fun, competitive multiplayer. All of these elements blend in nicely with a more mature narrative when compared to other games in the genre.
White Night is a curious game, even if it's a bit predictable. With its references to two distinct genres, where unexpected twists and turns are welcome and interesting, it instead plays it safe. The game's big redeeming qualities are its style and presentation but without much in the way of story and gameplay to complete the package. If nothing else, your morbid curiosity may help you to see this one through to the end.