ShemWorld
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Overall, the game is very polished, takes all the mistakes from the previous game and deftly avoids them, whilst giving us a lot more to play with. The lack of length is the main downfall, along with a poor narrative conclusion.
A really superb game, let down by silly little bugs. Massive scope, potential for an incredible amount of variety. It will keep me engaged for a long, long time to come.
As Mortal-Kombat-ie as ever. More ways to turn your opponent inside out than you can wave a stick at.
If you're a masochist, this is the game for you. If you want a game to spank you, this is the game for you. You will die. A lot.
Racing along a track, I dodge the 5 laser-beams trying to cut my car in half. I make it past the 3 saw-blades, spinning in the track. Home free! Oh, a laser across the track – jump over it. Where's the track gone? It's above me… okay, turn on flight mode, perform a 180 rotation in mid-air, and land on the upside-down track. Then it does it again. 180 mid-air rotation.
JC3 is lethargic and dull – and while there's always something to do, there's no real desire to actually do it.
If you grew up on 80s Saturday morning cartoons and action films, this is the game you've always wanted to play.
As much fun as an FA Cup Final, with rocket propelled cars.
Bloody brilliant. Both literally and figuratively. The gore flies as heads explode, as I bounce like a Satanic bunny all over the map at break-neck speeds within a beautiful engine.