TheXboxHub
HomepageTheXboxHub's Reviews
It’s a game that I enjoyed a lot, but I can only fully recommend it if you’re willing to take a chance with a slightly offbeat world.
With sluggish and unresponsive combat, all of which fails to match the overall speed of the game, Bloody Zombies isn’t the best thing you’ll be playing this year.
Negative space is a thing. And it can be pretty good too. Sometimes.
The story is a gem, and it’s worth playing through just to see what happens to Rogue and co, but the desire to replay any levels on a harder setting is just not there. Quirky controls (at the risk of being kind) and guns which lack both a decent feel or noise rob the game of a lot of impact. Sadly, Rogue Trooper Redux feels its age.
Splasher is generally a great game that comes with fantastic visuals, smooth and fluid controls, addictive gameplay and plenty of variety.
If you’re looking for a new top down shooter in which you can play your own way, then you need to call the JYDGE.
As it stands, it is the price which will ultimately dictate things. For less than five dollars, Marble Void is well worth the punt… especially if you’re one of those who are looking for a new marble fix.
Drawbacks come with almost every game, and it would be sad if the ones highlighted in Lilith-M keep you from trying this daring indie puzzler.
The inclusion of dabbing in a game about ninjas tells you a lot about both the experience itself and the thoughts behind it. Is it serious? No. Is it worth bothering with? Not unless you’ve got some friends over for a party.
If this really is a sim, one that tries to portray how dull and dreadful an airport firefighter’s life is, then the developers have achieved their goal. But I’m not sure that was the intention.
It was extremely refreshing to play a game that played at the pace I wanted it to and not have to worry about convoluted story lines. Yes, it may get a tad repetitive after a while, but it looks stunning, plays beautifully and I look forward to heading back to the hunt some more.
Forza Motorsport 7 regains its crown as king of the Xbox racers. Its slick presentation, tight and responsive controls, jaw dropping graphics and amazing sound effects catapult it straight past Project Cars 2 into pole position.
Experts of the game will criticize the simplicity of the moves on offer and it is they which will want more of what the 2K game has to offer. But for me, as someone returning to the sport this Live 18 is as good an introduction to the genre, and the life it aims to promote, as you can get.
There are a vast number of improvements needed before the game could be considered worth playing on a regular basis, but with the right creative direction and some key changes to some major aspects of the game could indeed see it become a great title – eventually.
Everything considered, N++ is an absolute gem. Anyone who wants a platformer should buy this game.
If you’re bored of the usual superheroes and are just looking for something a bit different, a bit funny and a bit, um, button mashing, then Deadbeat Heroes delivers. It’s far from perfect, and the issues with gameplay advancement are hugely annoying, but it’s just about worth a play if you fancy a bit of mindless comic violence.
You’ll have to be a fan of the puzzler genre, need to be used to the slow rhythm of a point and clicker, and be prepared for the strange and the unusual, but if you’re up for that, or are a fan of games like Mr Pumpkin Adventure, then you will love Bulb Boy.
Danger Zone had the expectations of being a spiritual successor to Burnout, encompassing everything that was good about it. That gameplay is there, somewhere, but it gets lost between the generic level design, and over-reliance of pickups.
The greatness of the combat really shines, especially during the Dojos, but Story missions are over swiftly compared to most LEGO games and the lessened character roster shortens its longevity further. Technically it can be rather frustrating, with bugs making me wary that I might have to restart a level to rectify a problem and the slow-down can make it unplayable at random points, if only for a short while.
It is platforming greatness at its very best, and proves just what can be achieved when the necessary time is put into fine tuning a game before release.