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An isometric stealth narrative in a league of its own, Eriksholm: The Stolen Dream is a sensational example of what ambitious, cinematic aspirations and expertly plotted gameplay can accomplish together.
As I finally wrap this review, I don't have a straight forward conclusion for you. Dune Awakening is a very good game. It might not be as deep as others, and it has plenty of bugs and issues, but as a Dune fan there is a ton here to enjoy.
I had way more fun with Palia than expected. It greedily gobbled up 150 hours of my life in the blink of an eye, and I wouldn’t change a thing.
Dead of Darkness's memorable characters, satisfying narrative twists, and thoughtful design elements left a strong impression.
"Despite a strong story and generally impressive performances, MindsEye is marred by baffling design choices, missing quality of life features, and a slew of technical troubles."
Comfort food tastes good, especially in times of need. But talking from a personal perspective and considering the developer’s previous games, perhaps I was hoping for more than what I got. For everyone else, there is a perfectly fine farm sim with charming characters and another farm to live in, if only for a moment.
Sadly, as it stands, Section 13 is marred by technical issues that make it hard for me to recommend, but there is a worthwhile adventure beneath the issues. Perhaps it will be amended down the line.
While the combat, mixed with its forging mechanics, are a system worthy of exploration, a bland story, infuriating exploration, and a gargantuan length made the fire in this blade ultimately fizzle.
Overall, even though I would consider Dark Ages a step back from DOOM (2016), and especially Eternal, it's still an extremely fun ride, and it’s one that I would recommend to anyone who’s in any way a fan of the franchise.
I’m writing this right now while thinking about what I’m going to do in my next run and how long it’ll be until I can play Monster Train 2 again. I don’t know that I can give a game a better endorsement than that.
Without a Dawn might be brief and lack substantive interactivity, but it succeeds as a deeply atmospheric, handcrafted experience.
There’s so much that can be said about how special Clair Obscur: Expedition 33 is, from its evocative exploration of grief, its incredible combat system, its artistic presentation, and its emotionally stirring soundtrack.
Post Trauma succeeds in crafting a world that feels oppressive, broken, and painfully human. It stumbles with its combat and some narrative clarity, but its emotional core, the exploration of guilt, forgiveness, and the fight for redemption, is solid.
The latest in a line of solid soulvanias, Mandragora: Whispers of the Witch Tree is a gritty challenge that rises to the occasion.
Look Outside stands out as a must play for survival horror fans. It’s tense, grotesque, funny, and genuinely unique.
Despite some faults, the gorgeous world, its inhabitants, and the stories being told, however, were absolutely enough to help the game overcome its few faults and make South of Midnight a journey worth embarking on.
Karma Dark World isn't a game for everyone. But if you do love experiencing a strong narrative and cinematic gameplay, you owe it to yourself to experience this gem.
An authentically hardcore FPS where every win feels earned, Atomfall will be heavily enjoyed by fans of the genre despite a few shortcomings.
It may not provide the shift in design philosophy and approach to the franchise that its long gestation period suggests, but it's a solid step forward for the series. If you’ve ever enjoyed one of these games before, I’d be hard pressed to imagine you not enjoying this one.
Wanderstop, the video game, is one of the most important works of our time. The way it succinctly portrays burnout unlike any other piece of media is exceptional.