Quebec City based developers, Cradle Games, didn’t hold back showing where the roots and inspiration behind their recent title, Hellpoint, had originated. As someone who has sunk A LOT of hours into the Dark Souls games, I was pretty excited to see what this one had to offer, and if it was worthy enough to be placed among the ranks of this newer ‘genre’.
After a short delay due to current world affairs, we finally got our hands on what is an amalgam of several different genres and games. Part open world action game, part combat simulator, a little For Honor and a lot of Assassin’s Creed. Throw it in the oven and out pops Ghost of Tsushima. And let me say, it tastes delicious.
“All I ask is that fans of the first one put faith in us and trust us. We’re going to do right by you.” When it was announced by Naughty Dog that they were making a sequel to The Last of Us, considered by many to be one of the greatest games of all-time, Creative Director Neil Druckmann offered the above quote. After spending over 35 hours on my initial playthrough, I spent the following couple of days reflecting on the game before sitting down to write this review. So in the end, did Druckmann and the team at Naughty Dog do right by fans? Yes….and no.