GameMAG
GameMAG's Reviews
MOUSE: P.I. for Hire turned out to be a fresh take on the shooter genre with adventure elements. Despite a number of rough edges, fans of detectives and cheese will not be disappointed.
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Bus Bound gets the job done, though the gameplay still lacks depth and refinement.
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Rather than a spectacular journey across a ruined America, Replaced delivers an incredibly beautiful yet overly stretched story saddled with several poorly implemented gameplay mechanics.
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Apparently, Aphelion fell victim to the financial difficulties that DON'T NOD faced. Despite a fairly solid foundation, the authors failed to polish both the narrative elements and the gameplay.
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Samson: A Tyndalston Story was clearly pushed to release in a raw state. We rather got a stub that resembles a piece of the first island from GTA IV.
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OPUS: Prism Peak is a deeply personal, deeply moving, and at times brutally heavy story about how even after losing everything, you can still find at least hope.
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Kiln is a concept of a decent game that was, for some reason, released in a raw state, sent to its certain death. Despite its interesting aesthetics, the gameplay core needs extensive polishing, but Double Fine simply doesn't have the time for that.
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FATAL FRAME II: Crimson Butterfly REMAKE turned out to be a worthy remake that still makes concessions to a new audience.
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Cthulhu: The Cosmic Abyss is not the most successful experiment. The reimagining of the walking simulator's core principles did not go as planned.
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Towerborne became a clear example of the fact that maintaining a live-service game after its support has been discontinued does more harm than good.
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Super Meat Boy 3D is a fairly careful reimagining of a hardcore classic. The concept survived the transition to 3D reasonably well, retaining its punishing difficulty and diverse mechanics.
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he Occultist is a rich adventure with a mystical story that has its own unique identity.
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Screamer is an arcade racer with questionable handling and absurd difficulty spikes, while the AI uses some fairly unfair tricks. Still, the game turned out to be interesting thanks to its complex boost system, which turns monotonous races into a tactical battle of wits.
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Heart of the Forest is an evening's worth of cinema with the illusion of choice, where the ending is determined just a few minutes before the credits roll.
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Yakuza Kiwami 3 & Dark Ties is a stripped-down, artificially stretched product that serves as an example of how even a universally acclaimed classic can be ruined.
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Carmageddon: Rogue Shift is not the long-awaited revival of the classic Carmageddon, but rather a blatant case of cashing in on a famous name.
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GreedFall: The Dying World is yet another budget RPG from Spiders, whose developers continue to struggle with self-improvement. Once again, interesting ideas are not fully realized, and the overall experience is marred by clunky gameplay and inconsistent visuals.
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Planet of Lana II: Children of the Leaf is a worthy sequel to the first part, in which the developers addressed their previous mistakes and made the world more vibrant and diverse, while the puzzles gained the right level of complexity and depth.
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Crimson Desert is unlikely to become a revolution that will redefine the genre. But it will certainly attract crowds of people and spark more than a few heated debates. It's funny that the very desert featured in the title is just one of many corners of the vast world created by Pearl Abyss - one that, presumably, far from everyone will reach.
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Resident Evil Requiem is an amalgamation of different ideas, eras and creative intents. But instead of trying to harmonize them into a straightforward experience, the game does the opposite. It celebrates Resident Evil's legacy as a whole - as a horror game, an intense action, as a spy thriller, and as a science fiction. Resident Evil is all of those things simultaneously, and it has never been more apparent than now.
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