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Warhammer 40,000: Inquisitor – Martyr severely lacks a much needed polish. The game can offer a tremendous amount of content, and yet almost everything feels repetitive and undercooked.
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If you love northern mythology, while also can enjoy stories about fatherhood and can appreciate deep combat systems, then God of War Ragnarök is something you should not miss.
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Somerville is an exceptional project with huge missed potential, reason being the overall weak technical state. The game is just raw and would greatly benefit from at least another six month of dev time.
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Interesting plot, appropriate puzzles and vulnerable, yet brave protagonist can guarantee that you'll have at least a couple of fun evening while playing The Chant.
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Give Scorn a chance if you feel like you can enjoy this game as an experience, rather than a strictly gameplay-focused project. Otherwise some questionable design choices and short length will most likely just bore you to death.
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Third-person camera mode and new The Mercenaries content is something you would have expected to get from a big free update. Sadly both of those features are locked behind Winters' Expansion pack which also goes with Shadow of Rose - a new story-campaign that is shorter, modest and generally worse than everything else Resident Evil Village has to offer.
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The campaign part of Call of Duty: Modern Warfare II is a mixed bag. On one hand it's easy to see how the team behind the game tried to break new ground with gameplay scenarios, but on the other hand a lot of those ideas feels undercooked.
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Tinykin is a minuscule and and relaxing experience with some fun Nintendo-vibes. The game is quite short, but for its five hours runtime you won't have the chance to ever feel bored.
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Victoria 3 is a complex and deep global strategy game that can pull you in for hundreds of hours. But attempt to make it accessible to beginners isn't successful.
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Saints Row had chance to be something much more, if only the team behind the game tried to take a more bold and careful approach.
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A Plague Tale: Requiem is one of the most prominent games this year. Great plot, lots of characters, game systems and some unique ideas is what drives this whole apocalyptic experience.
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Soulstice is a small, but fun and engaging project with some minor but noticeable shortcomings in later stages.
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Circus Electrique is an unusual piece that is aimed at short play-sessions. The setting is unique, but the overall game balance can feel a bit uneven.
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Return to Monkey Island is a competent nostalgia-filled ride for loyal fans.
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Lost in Play is an incredibly beautiful and exciting adventure that smears its target audience a little with simple puzzles for an adult audience and the lack of a coherent narrative. But, of course, with all the criticism, these 15 levels and four hours of play can give you a lot of fun and pleasure. And that's more than important now.
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From visual and audio standpoint, Love, Money, Rock'n'Roll is a significant step up from Everlasting Summer, but the writing itself is rather muddy and downright boring.
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Steelrising is an original product with an interesting setting, a study of the world and a fascinating plot, placed in the capsule of a simple Souls-game with simple graphics. But the world and history here outweigh the scales, causing me to lavish on high praise.
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Thymesia is just another Bloodborne + Sekiro wannabe with small budget and big ambitions. On the other hand, it has something special inside it that keeps you playing on and on. And that's a great result for the small team.
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Immortality is an unusual adventure game with strong David Lynch vibes, and a non-linear narrative style that leaves you clueless in the face of deep and mysterious thriller drama.
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If you'll ignore all the little hiccups then Sunbreak can offer you tens if not hundreds of hours of engaging gameplay. But sadly the game as a whole feels a little bit stale, so it's possible you won't be coming for more after beating the story campaign missions.
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