Although imperfect in many ways, I still consider The Occupation to be a totally worthwhile experience and a great display of ambitious game design. The investigative components and political thriller narrative are highly engaging in spite of its clunky packaging.
At the end of the day, Hyper Jam is a simple yet deep Arena Brawler that rewards the more skilful player. Combat is intense and fast and it’s important to note that the net code itself is smooth and very stable, a quality that many AAA games sadly lack.
Like its predecessors it is dark, depressing and engaging, a game where you never feel comfortable. But unlike its predecessors, this feels like a complete package, not a promising game let down by technical issues. This is the best Metro has ever been and is one of the best FPS adventures that money can buy. Do not miss it.
For as beautiful as Vane looks and sounds, and for as exhilarating as the flight can sometimes be, there are so many barriers to your enjoyment of this title. Friend & Foe have poured so much into the experience but have forgotten the fact that we also need to interact with it.
I guess my main issue is that it doesn’t excel in any of its pursuits. It’s not a strong shooter, nor do you explore with any freedom. As a shipbuilder, the variety of modules is slim, and as a rogue-like, the repetition far outweighs the game’s limited randomness.
Rules is not a bad game but instead lies in the shadow of a cracker opening episode in Roads that it struggles to live up to. I think the importance of Rules will rear its head in later episodes as decisions begin to compound further and players are made to face the consequences of their choices in unexpected ways.