Halo Infinite had huge expectations to live up to. 343 Studios had yet to nail the entire Halo package and its much-publicised delay must have had the Xbox executive team worried. I am pleased to say that in all areas (bar the missing co-op) that Infinite has met and, in some cases, exceeded those expectations.
Metroid Dread is a truly exceptional return to the spotlight for the franchise and Samus Aran. Having been somewhat lost in the wilderness for the better part of a decade, the pair of Nintendo and MercurySteam has worked wonders for the franchise. Some balancing issues erode at the unbelievable foundation of the game, but dread about the future of Metroid no longer, Samus is back in style.
"the more I reflect on what makes it great, the more I’m convinced that this game is actually just amazing. It has such a colourful cast of characters, a fun spy plot, smooth mechanics and a whole lot of heart, and I personally couldn’t ask for anything more."
Harmonix has always been a studio whose love for music infuses every title they’ve had a hand in. Fuser feels like the first time they’ve finally found a way to guide players towards engaging with said music on a deeper level than other rhythm titles, but in the process may turn away anybody who solely desires to recreate songs on plastic instruments or is hell-bent on chasing high scores while notes drop at blistering speeds.