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Like its tiny hero lugging a giant shield, The Knightling carries a lot of promise. Its vibrant platforming and playful worldbuilding shine, but slow combat, pacing stumbles and a drab final act weigh it down. It never quite becomes the legend it wants to be, but it’s still an earnest, endearing adventure worth a look if you’re more into hopping and gliding than hammering foes.
Lizard Cube have done it again. Shinobi: Art of Vengeance doesn’t quite dethrone Streets of Rage 4 as their crown jewel, but it’s a damn fine challenger — a katana-sharp platformer that proves the old ninja still has plenty of fight left in him. Joe Wusashi might grunt his way through a story thinner than a shoji screen, but when the controls feel this good, the art looks this stunning, and the soundtrack slaps this hard, who cares? Welcome back, Joe. Accountant name or not, you’re a legend.
Jotunnslayer: Hordes of Hel is a solid entry in a genre that’s fast becoming as crowded as its arenas, and it certainly dresses the part with its Norse gods and moody, almost triple-A presentation. But beneath the gleam lies a familiar, relatively safe loop that rarely strays from the beaten path carved by Vampire Survivors and its ilk. There’s fun to be had in the chaos — dodging through a blizzard of skeletons while Thor’s hammer spins off into the distance never gets old — but the repetition and lack of meaningful variety make this more of a hearty snack than a full feast worthy of Odin’s table.
Mafia: The Old Country fits in perfectly with the previous 3 games – all deeply flawed in their ways, while all being deeply memorable.three games – all deeply flawed in their own ways, yet
Your enjoyment of Tony Hawk’s Pro Skater 3+4 is going to depend heavily upon how much you love Pro Skater 4. If the 4th entry in the series was a massive part of your childhood, and you were excited to see it remastered and playable on modern hardware, you’re probably going to be pissed off. This isn’t Pro Skater 4, it’s more like Pro Skater 3 with a Pro Skater 4 inspired level-pack attached to it.
Ruffy and the Riverside cleverly apes classic platformers while delivering a gimmick that makes it feel fresh and modern. In fact, its whimsical nature, built around an intriguing gameplay mechanic, gives it a classic Nintendo vibe. The story sets up for future adventures, and considering this is the developer’s debut title, they are future adventures I would love to see made.
11 Bit Studios has a bit of a reputation for bleak, thought-provoking games that punch you in the soul and leave you emotionally drained on the floor. This War of Mine and Frostpunk both stood out because they didn’t just challenge your reflexes or resource management—they challenged your morals. So it shouldn’t be a surprise that The Alters picks up that same mantle and runs with it into sci-fi territory, asking the classic question: “What if you could meet the version of yourself who didn’t screw everything up?”
If you’re willing to embrace its old-school charm and overlook some dated design choices, Tainted Grail offers a rewarding RPG experience in a fascinating setting. Come for the dark fantasy, stick around for the dash of Monty Python weirdness and all the fun adventures you wind up experiencing when you step off the beaten path.
It ain’t perfect. It’s buggy, it’s unbalanced, and it’s madder than a Goff on prom night—but that’s exactly what an Ork would call a good time.
Will it split the fanbase again? Absolutely. The Dark Ages makes big swings — slower pace, less difficulty, more story, fewer glory kills — and not everyone’s going to be into that. But for my money, it’s a worthy continuation of id’s mission to keep DOOM evolving. It might not be peak Slayer, but it’s still a brutally fun time that earns its place in the series. Just don’t expect to be challenged the same way Eternal did — this one’s more about feeling powerful than becoming powerful.
As a remaster/remake, Oblivion Remastered is about the best possible package I could have imagined, outside of actually rebuilding the entire game. Of course, that would have probably ruined the whole thing because what even is Oblivion without its charmingly deranged jank. No, Bethesda and Virtous made the right choices by keeping the core of Oblivion intact while encasing it in a new suit of shiny armour. The gameplay tweaks here and there help smooth over some of its wrinkles, and the graphical overhaul is gorgeous. Now go and give Fallout 3 the same treatment, you cowards. As for me, I have some Oblivion gates to close.
South of Midnight left a mark. Not because it plays great—but because it tries to say something. About grief, about legacy, about rhythm and soul. It doesn’t always hit the mark, but it tries. It’s a shame the gameplay couldn’t keep up with the vibe. It just needed a bit more time put into the gameplay and a bit less into everything else. But then again, if Compulsion did that, South of Midnight wouldn’t be anywhere near as interesting as it is. But if Compulsion Games ever make an animated film? I’m first in line. Preferably with a proper bowl of gumbo.
One thing is absolutely for sure: Rebellion has the groundwork for something special here, and a sequel has the potential to be fantastic. I want to come back to this world, to find out what happened after I left it and to see what Rebellion can build on the foundations they laid.
Like a treasure from some long-long civilization, Two Point Museum deserves to be put on display, admired and learned from. It’s light-hearted strategic museum building is heaps of fun, and the new additions to the Two Point formula are fantastic. A few blemishes do not ruin this otherwise great exhibit.
The Executive doesn't really expand upon the tycoon sub-genres formula, but it's still an enjoyable, simple strategy game that lets you live out your fantasy of making movies without all the boring real-world work that goes into it. Now, grab the overpriced cinema popcorn, would you? I've got a schlocky werewolf horror script that will hopefully fix all of my money woes.
Dynasty Warriors: Origins undoubtedly delivers if you’re looking for a game that allows you to unleash your inner warrior while embracing a larger-than-life narrative. Just be prepared for the cyclic nature of its core gameplay—it’s a hack-and-slash that demands a tolerance for repetition, yet rewards you with adrenaline-pumping moments that are hard to rival.
After so many games, the Sniper Elite series is starting to languish and the next entry needs to show some marked improvement. For now, though, Sniper Elite: Resistance is another fun entry in one of AA gaming’s best champions.
Mika and the Witch’s Mountain is a heart-warming game, a warm hug transformed into a delivery game packaged up in a cutesy wrapper. It’s the kind of game I can see appealing to a very specific crowd, the kind who are just looking for something cosy and cute, easy and fun.
Quite simply, I love Indiana Jones and The Great Circle. It is, quite possibly, my favourite game of the year or - at the very least - right up there.
Greeted with a muted cry of “Who asked for this?” upon its announcement, Lego Horizon Adventures has faced an uphill battle from the start. So I’m here to inform you that when the question was asked, Lego Horizon Adventures should have said, “Good point,” and stopped there.