Superdimension Neptune VS Sega Hard Girls is nothing else than a pretty big overhaul/extension of an already beloved series. Adding not only more interesting and diverse areas but also new ways of exploring them, allowing for a way better level design and visual diversity. In combination with the extended battle system and well-known silly, yet adorable plot, it may very well be the strongest entry in the series to date, no matter how grindful it still is.
Overall, Valkyria Revolution is definitely not a perfect game, suffering from flaws in nearly every aspect of it. Be it the war story, which shows surprisingly few brutality, the low difficulty, lack of tactical depth, enemy repetition, overload of cutscenes, in order to characterize its huge cast, or the many frame drops and mediocre AI. In comparison to Valkyria Chronicles it falls short in a lot of ways, even tho it wasn´t a perfect game either.
If you can endure its story, which shouldn´t be a problem after Senran Kagura, or are able to laugh about some silly boob jokes, combined with girls having quite some giant ones, you´re in for one hell of a great action game. Honestly, I´m a man preferring gameplay over story, especially when it´s skippable, letting me really like Valkyrie Drive -Bhikkhuni-.
Don´t get me wrong, it´s fun to shoot hundreds of little enemies, hearing some cool Sam lines, and seeing all the blood spill on the ground, the surrounding systems just aren´t that good, lacking a true spirit or intention. Basically, Serious Sam´s Bogus Detour is a generic top down Shooter with some bigger flaws, nothing more, nothing less.
All in all, Impact Winter is a very classic Survival game, doing basically nothing new gameplay-wise, having a boring story and weak start. Luckily it does enough unique things in the long run, like the amazing environmental story-telling and great presentation, topped with some little new mechanics, adding some depth to the mix. Wouldn´t it have had the various bugs and control problems, I would have found myself liking Impact Winter for just offering an immersive experience, able to compete with the very best out there. Unfortunately, at the moment, I can´t fully recommend it, due to said problems, despite the neat little game hiding beneath them.
All in all, Steel Division Normandy 44 is truly a great RTS, that got the courage to implement many new and old systems into one game. From the Battlegroups to the giant multiplayer battles, ranging from close range skirmishes to huge map-wide conflicts and transportation lines. Enhanced by the neat morale system, amazing graphics, as well as a well structured interface and combined with the well-known and loved Eugen Systems formula.
Friday the 13th: The Game sounded like the wet dream for fans of the newly established multiplayer horror genre with its addition of items and more complex tasks, along the amazing Friday the 13th license. Sadly, nothing of these new systems improved the game in any way. Instead we´re presented a Dead by Daylight, clustered with repetitive gameplay, broken balancing and not working design choices, topped by a huge lack of content.
If RiME can nail one thing, it´s his presentation, not only can it convince with a gorgeous artstyle and great textures but also with a beautiful soundtrack. Unfortunately, these are the only good aspects about it, since it failed at everything it tried, being more of a copy-cat than an unique game, clinging so heavily onto the path Team ICO or Journey paved.
Don´t get me wrong, Dark Rose Valkyrie isn´t a terrible game, hell it´s actually pretty enjoyable, it´s just a disappointing one. Compile Heart always had a special place in my heart for their silly, self sarcastic humour and their simple but fast combat. These are mostly gone here, replaced by a mediocre working plot, which takes itself too serious, a new combat, making it slower and more passive than ever, along with somehow worse graphics.